Added cent symbols, but still poker chip math doesn't make sense.
This revision marked as completed.
This revision marked as approved.
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9/18
9/18 <br>
<br>9/17
9/17 <br>
<br>9/16
9/16 <br>
<br>19 TUESDAY - SEPTEMBER 1972
'''19 TUESDAY - SEPTEMBER 1972'''  <br>  
<br> 263RD DAY - 103 DAYS TO COME
263RD DAY - 103 DAYS TO COME


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later <u>Wald</u>.
later <u>Wald</u>.


I asked Arthur about the number of "lanterns" in their
I asked Arthur about the number of "lanterns" in their <br>
<u>INVISIBLE MAN</u>. When 2 play - 1 searcher - the searcher
<u>INVISIBLE MAN</u>. When 2 play - 1 searcher - the searcher <br>
has 8 "lanterns." When 3 play - 2 searchers - the searchers
has 8 "lanterns." When 3 play - 2 searchers - the searchers <br>
each have 4 "lanterns." When 4 play - 3 searchers - the search-
each have 4 "lanterns." When 4 play - 3 searchers - the search- <br>
ers each have 3 "lanterns."
ers each have 3 "lanterns."


We played part of a game of <u>FUN CITY</u>, without Claude
We played part of a game of <u>FUN CITY</u>, without Claude <br>
who was quite tired after working all night. Arthur (Wald
who was quite tired after working all night. Arthur (Wald <br>
wasn't there yet) entered into the spirit of the bidding
wasn't there yet) entered into the spirit of the bidding <br>
but after the game said that the "Power Index" didn't fit
but after the game said that the "Power Index" didn't fit <br>
in organically with the rest of the game. Wexler took it
in organically with the rest of the game. Wexler took it <br>
along without much comment.
along without much comment.


Later I realized that I should have made a point of the
Later I realized that I should have made a point of the <br>
fact that the separate "Power Index" tended to divorce it from
fact that the separate "Power Index" tended to divorce it from <br>
the rest of the game. Having it in the middle of the
the rest of the game. Having it in the middle of the <br>
board would bring it into proper importance.  
board would bring it into proper importance.  


We played <u>SPLIT PERSONALITY</u>. Claude had a new board (which
We played <u>SPLIT PERSONALITY</u>. Claude had a new board (which
Wexler said was the ugliest he had ever seen.
Wexler said was the ugliest he had ever seen. <br>
The paths were made up of spaces linked to-
The paths were made up of spaces linked to- <br>
gether in a configuration similar to that
gether in a configuration similar to that <br>
shown. [drawing of a square divided in half vertically, which each section divided in half horizontally with a slight diagonal slant up from left to right. The 4 corners of the board have small squares on them. The top left corner has an arrow pointing down on the outside edge, the bottom right right has an arrow pointing up.] The two face <s>halfs</s> halves start in the
shown.   <br>
[drawing of a square divided in half vertically, which each section divided in half horizontally with a slight diagonal slant up from left to right. The 4 corners of the board have small squares on them. The top left corner has an arrow pointing down on the outside edge, the bottom right right has an arrow pointing up.]   <br>
The two face <s>halfs</s> halves start in the
spaces with the arrows. The other two corner
spaces with the arrows. The other two corner
spaces are "Sigmund Freud." Dream cards
spaces are "Sigmund Freud." Dream cards
are picked up only on the outside path. Neuroses cards
are picked up only on the outside path. Neuroses cards
are picked up only on the insidde paths. Object is to join
are picked up only on the inside paths. Object is to join
the two face halves together on a "Sigmund Freud" space and
then get rid of all Dream and Neuroses cards.  Or to join
the face halves anywhere else on the board and then collect
the face halves anywhere else on the board and then collect
3 matching sets of Neuroses (there being 9 sets of 2
3 matching sets of Neuroses (there being 9 sets of 2
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is completely blank. One player [illegible word crossed out] arranges 6 plastic
is completely blank. One player [illegible word crossed out] arranges 6 plastic
strips - abt. 1/8" x 1/8" x 2 1/2" in any arrangement he wishes and
strips - abt. 1/8" x 1/8" x 2 1/2" in any arrangement he wishes and
places two 1 1/2 poker chips - one red and one blue anywhere
places two 1 1/2 " ¢ poker chips - one red and one blue anywhere
he wishes in opposite quadrants. The other player then chooses
he wishes in opposite quadrants. The other player then chooses
which chip he will chose as his "City." Players <s>in turn</s>
which chip he will chose as his "City." Players <s>in turn</s>
start with 30 chips each of their color and do not receive
start with 30 chips each of their color and do not receive
more in the game. A turn consists of placing five chips (7/8")
more in the game. A turn consists of placing five chips (7/8" ¢)
starting next to their city and stringing them on. As many
starting next to their city and stringing them on. As many
forking paths as desired can be made. A string can be broken
forking paths as desired can be made. A string can be broken