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captured and removed from the game. Object is to move a
captured and removed from the game. Object is to move a
chip to touch the opponent's city. (see <u>AGOG</u> in '63.)
Wexler thought he might like the game if circles were
put on the board to define the moves. Claude and I suggested
hexes and he suggest movable mountains and cities. Wexler
would rather have everything on the board. Wald & Arthur will
work on it. Wexler wants it as an abstract, rather than a war game.
I asked if they would like to see other abstract games but he
said they have another and with this one they will have plenty.
He told us of a game he sold to Lakeside called <u>3-UP</u>. Each
player has 9 pcs. [pieces] that can be stacked. There is a board
with an unlimited number of spaces. Players in turn place a
pc. on the board, either on a pule or in an empty space,
or they can move a pc. from one space to another, <s>the hi</s>
either end of both being a pile or not. The highest a pile
can go is 3. Object is to get a pile of 3 of your own color.
I tried it later and found that the number of spaces had to
be limited to - say - 9 and that a move of a single pc. to another
empty space has to be prohibited. Even then I am not sure
that good playing won't provide a continual puling and unpiling
without a result.
Wexler set the next meeting for 10/5 or 10/6. We'll get the final
$2000 then a report on the status of all the games.
As for submitting new ones, he said that our chances would be
better than a cold submittion {submission] to a company but didn't seem
to indicate they would be that great.
I asked specifically about <u>CASINO ROYALE</u> and he said to for-
(cont. on 9/17)