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10 SUNDAY - SEPTEMBER 1972 | |||
<br>FIFTEENTH SUNDAY AFTER TRINITY - 254TH DAY - 112 DAYS TO COME | |||
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<u>Phil Orbanes</u> called. <u>Herb Hochstetter</u> wants to get together | |||
next Friday to see what we have come up with for Post. | |||
I told Phil to make it fairly late in the afternoon. | |||
Told Phil about <u>POST-HASTE</u>. He like the game idea | |||
and thought the name was great. | |||
<u>Claude</u> called. He had a letter from <u>Earl Perel</u> that seemed | |||
to indicate it was written without seeing mine to him. We'll | |||
have to wait and see what develops. | |||
Claude has improved <u>SPLIT PERSONALITY</u> enough to hand it in, | |||
even if he doesn't improve further. | |||
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(cont. from 9/13)[9/24] | |||
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my agent for 10%. He said he might be in a position to | |||
get more than 5%. I said that if he can he should get 33 1/3% | |||
of any excess. I asked about submitting abstract games and | |||
he said that most of those are done in-house. However a | |||
series of abstract games using the same equipment would be | |||
a possibility. In general some kind of "imitation-of-life" would be | |||
most likely to be taken. Quantities, he estimates, would run to | |||
about 20,000 to 40,000 copies a year. | |||
Gave <u>Graeme</u> addresses for the following to see in New York:- | |||
<u>Herb Rother</u> (Dynamic Design), <u>Mickey MacKay</u> (M.B. [Milton Bradley]), <u>Mike Alber</u> | |||
(Parker), Selchow & Righter, Gary & Riedel, Lakeside, E. W. Lowe, | |||
Gamut of Games, Pierce Promotions (3M). | |||
Graeme said that he wants <u>Martin Gardner</u> and me to write for him | |||
since we are the outstanding authorities in puzzle and in games. | |||
I called Martin and Graeme spoke to him.Made date for 9/30 | |||
and I will pick Graeme up at the subway. | |||
Graeme is going to meet <u>Jim Dunnigan</u> this week. He previously wrote | |||
and got permission for me to write for <u>GAMES & PUZZLES</u>. I said that | |||
if Simulations ever did come out with a general games maga- | |||
zine I would be involved in editing it, but it might never materi- | |||
alize. | |||
Some notes:- <u>SEXOPOLY</u> and <u>LIBIDO</u> were two gimmicks rather than games | |||
published in the U.K. Waddington's, who still have <u>MONOPOLY</u>, | |||
made them stop using the former name. | |||
New subscription rates to the U.S. - £ 3.75 surface mail and | |||
£ 5.00 air mail (the latter being a reduction). I'll put them in next column, | |||
Read the material on <u>G & P</u> in column #34 to Graeme. | |||
A company wanted to exchange some ads for good reviews of their | |||
games. No deal. The only one of their games with any merit | |||
is <u>BEAT THE BOOKIE</u> (a variation of the action horse racing game | |||
<u>ESCALDO</u> which makes some horses more likely to win. Vibrations | |||
move the horses forward. Bumps in their paths hold them up until | |||
they move aside to pass them). He may review this anyway. | |||
They tried to get copies of the Foyles Catalog mention in | |||
<u>Gyles Brandreth</u>'s column. Foyles says the never heard of it. | |||
(cont. on 9/9) |