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rough idea).  
rough idea).  


Phil suggested a game (maximum height of a pile is 4.) - which I named <u>STEPPING STONES</u>.
Phil suggested a game (^maximum height of a pile is 4.) - which I named <u>STEPPING STONES</u>.
It is one I recognized from Phil's <u>ACTION</u> series.
It is one I recognized from Phil's <u>ACTION</u> series.
It is started as shown. [drawing of a square divided into a 4x4 grid, inside each of the smaller squares is a circle. The circles in the top 2 rows are white and the circles in the bottom 2 rows are black] Players in turn move
It is started as shown. [drawing of a square divided into a 4x4 grid, inside each of the smaller squares is a circle. The circles in the top 2 rows are white and the circles in the bottom 2 rows are black] Players in turn move
a pc. [piece] orthogonally. If land on one of owns pcs. con-
a pc. [piece] orthogonally. If land on one of own pcs. con-
tinue moving. Pcs. pinned by an enemy pc. can-
tinue moving. Pcs. pinned by an enemy pc. can-
not move until it is removed. Object is to move
not move until it is removed. Object is to move
all your pcs. off the opposite side of the board first.
all your pcs. off the opposite side of the board first. <br>
Bob Hallowell came up. It looks like he is not going to have
Bob Hallowell came up. It looks like he is not going to have
any trouble finding a job. I asked Herb if there was
any trouble finding a job. I asked Herb if there was
any possibility of getting more copies of <u>NINE OF SWORDS</u>.
any possibility of getting more copies of <u>NINE OF SWORDS</u>.
I'll have to contact {<u>Bob Hallowell</u> (home
I'll have to contact {<u>Bob Hallowell</u> (home)
[phone number].
[phone number]
 
After we left <u>Phil</u> told me that he is leaving Simulations at
the end of the month. He is going to work for "Gamut of
Games." He will get $12,000 (about) plus profit sharing and
2% of retail royalties on all his games. (<u>Jim D</u>. had pro-
mised him $14,000 and then he had to fight for $200 a week.)
 
He had thought that <u>Joel Gaines</u> was a big ego, but
spent some time with him during his vacation and found
he was O.K. Joel is very slow in making up games, taking
about 2 years for each. They need new products. The
company is now at the break even point on <u>BRIDGETTE</u>.
 
Phil will supply them with his <u>CARTEL</u> (new name for
<u>CONGLOMERATES</u>), <s><u>REIGN</u></s> <u>REALM</u> (a rework of <u>ACTION</u>), and
<u>INFINITY</u> (which now has a board in the shape of a spiral
nebula).
 
<u>Joel</u> has a game <u>SPELLBOUND</u> (told Phil that the name was
taken) that will also be added to the line. It needs some
fixing up and Phil asked if I'd be willing to do it for a
partial royalty (about 3¢ a game). Sure. We'll get to-
gether about it.
 
By next spring Phil is sure that they'll want to look at games
by me.
 
I asked Phil if he is continuing with Infinity-Quest.
Definitely. All his royalties are going into it. He suggested
that if I had some big purchases of equipment I should
have Infinity-Quest buy it for me in place of that part
of my royalties. It is good for taxes.
 
Phil has been trying to get an answer from <u>Carl Eisenberg</u>
about the games (<u>SOLITAIRE DICE</u>, etc.) for [illegible word crossed out] Hoi <br>
(cont. on 9/1)