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9/1 | |||
<br>8 FRIDAY - SEPTEMBER 1972 | |||
<br>252ND DAY - 114 DAYS TO COME | |||
---- | |||
To <u>Herb Hochstetter</u>'s apt. [apartment] for a meeting with him and <u>Phil Orbanes</u>. | |||
Discussed ideas for games to put on the Post | |||
Cereal boxes. Herb suggested that we make use of colors, since | |||
the boxes can be printed in 7 colors. | |||
Phil mentioned a game - <u>CHROMOZONE</u> - that he had helped | |||
fix up for <u>Bob Hallowell</u>. This is a feedback sort of game | |||
with a player being prohibited from moving into a space of | |||
the same color as those adjacent to the opponent (very | |||
rough idea). | |||
Phil suggested a game (^maximum height of a pile is 4.) - which I named <u>STEPPING STONES</u>. | |||
It is one I recognized from Phil's <u>ACTION</u> series. | |||
It is started as shown. [drawing of a square divided into a 4x4 grid, inside each of the smaller squares is a circle. The circles in the top 2 rows are white and the circles in the bottom 2 rows are black] Players in turn move | |||
a pc. [piece] orthogonally. If land on one of own pcs. con- | |||
tinue moving. Pcs. pinned by an enemy pc. can- | |||
not move until it is removed. Object is to move | |||
all your pcs. off the opposite side of the board first. <br> | |||
Bob Hallowell came up. It looks like he is not going to have | |||
any trouble finding a job. I asked Herb if there was | |||
any possibility of getting more copies of <u>NINE OF SWORDS</u>. | |||
I'll have to contact {<u>Bob Hallowell</u> (home) | |||
[phone number] | |||
After we left <u>Phil</u> told me that he is leaving Simulations at | |||
the end of the month. He is going to work for "Gamut of | |||
Games." He will get $12,000 (about) plus profit sharing and | |||
2% of retail royalties on all his games. (<u>Jim D</u>. had pro- | |||
mised him $14,000 and then he had to fight for $200 a week.) | |||
He had thought that <u>Joel Gaines</u> was a big ego, but | |||
spent some time with him during his vacation and found | |||
he was O.K. Joel is very slow in making up games, taking | |||
about 2 years for each. They need new products. The | |||
company is now at the break even point on <u>BRIDGETTE</u>. | |||
Phil will supply them with his <u>CARTEL</u> (new name for | |||
<u>CONGLOMERATES</u>), <s><u>REIGN</u></s> <u>REALM</u> (a rework of <u>ACTION</u>), and | |||
<u>INFINITY</u> (which now has a board in the shape of a spiral | |||
nebula). | |||
<u>Joel</u> has a game <u>SPELLBOUND</u> (told Phil that the name was | |||
taken) that will also be added to the line. It needs some | |||
fixing up and Phil asked if I'd be willing to do it for a | |||
partial royalty (about 3¢ a game). Sure. We'll get to- | |||
gether about it. | |||
By next spring Phil is sure that they'll want to look at games | |||
by me. | |||
I asked Phil if he is continuing with Infinity-Quest. | |||
Definitely. All his royalties are going into it. He suggested | |||
that if I had some big purchases of equipment I should | |||
have Infinity-Quest buy it for me in place of that part | |||
of my royalties. It is good for taxes. | |||
Phil has been trying to get an answer from <u>Carl Eisenberg</u> | |||
about the games (<u>SOLITAIRE DICE</u>, etc.) for [illegible word crossed out] Hoi <br> | |||
(cont. on 9/1) |