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9/5
9/4
9/3
6 WEDNESDAY - SEPTEMBER 1972
250TH DAY - 116 DAYS TO COME


To B & B for meeting with Wexler, Claude and Wald. ^We all got checks for $2,000. Wexler told us about the results so far of their testing. marketing COURIER and Claude's Auction GAME are very popular. UPSTAGE is still not sure. It grows on you as you play it more. MAKING OF THE PRESIDENT ? is just 50 - 50, but probably they'll use it.

They didn't care for FLIGHT CITY HALL. They didn't like the idea that when a "building" is taken over the person taking it over doesn't get anything immediately. Also they found that they didn't bargain on the "deals" just split them evenly. Wald suggested some kind of "advantage" card be drawn when a "building" is taken over. Wexler suggested that the goal might be taking control of the city. Wexler said that they found the initial "bribe" cards fun, playing that players in turn put one or more cards fun on one building. Later he suggested that possibly the "buildings" shouldn't be taken over at the start. He gave me the equipment, put in a box entitled FUN CITY, back to me to work on. Wald (or possibly Claude) suggested salaries for the various factions, to be collected upon taking over, as well as other times.

Wald showed THE INVISIBLE MAN. It is played by 2, 3, or 4. One plays the "Invisible Man." He has a board which he keeps secret. It is 8x8. He also has 16 blue "footstep" pcs. [pieces] and 8 red ones. His object is to place a "footstep" at an edge, then move into the field. A right angle turn is made by placing a red footstep. Then the next "footstep" is put to one side. The "Invisible Man" wins if he uses all 16 blue "footsteps" and from 4 to 8 of the red ones, and exits at an edge. [drawing of a 5x5 grid. There is a blue circle in the 2nd square of the first row, 2nd square of the 2nd row, 2nd and 4th square of the 3rd row. The 4th row has red circles in the 2nd and 4th square and a blue square in the 3rd square] The other player, or players, guess the position after each move. They also have secret fields for keeping the records. When they guess an empty space they are told they missed. If they guess a former "footprint they are told whether it is blue or red. When a player guesses the last "footprint" placed he wins. When more than two play there is more than one guesser. They take turns, alternating after each "frontprint" is placed. The first guesses are "lanterns" (there are 8, I think, when 2 or 3 play, and 9 when 4 play). These block the "Invisible Man" from entering a space, but, I believe, have no special effect if placed in a space with a prior "footprint." (Wald is to write the rules to bring in on next meeting.)

I showed UP THE ORGANIZATION. Didn't play much. Claude mentioned a game idea THE RED AND THE BLACK, but I don't remember much about it. Claude brought in his game AND THEN THERE WERE NONE- which was pretty much the same as his game TEN LITTLE INDIANS as played on 8/26/67. (I am not (cont. on 9/5)