Revision: 1972_Sackson_270_September 06.jpg
Revision as of 17:27:11, 10 August 2023 by Lboland
Wikitext
HTML
9/5
9/4
9/3
6 WEDNESDAY - SEPTEMBER 1972
250TH DAY - 116 DAYS TO COME
To B & B for meeting with Wexler, Claude and Wald. ^We all got checks for $2,000.
Wexler told us about the results so far of their testing.
marketing COURIER and Claude's Auction GAME are very
popular. UPSTAGE is still not sure. It grows on you as you
play it more. MAKING OF THE PRESIDENT ? is just 50 - 50, but
probably they'll use it.
They didn't care for FLIGHT CITY HALL. They didn't like the idea that when a "building" is taken over the person taking it over doesn't get anything immediately. Also they found that they didn't bargain on the "deals" just split them evenly. Wald suggested some kind of "advantage" card be drawn when a "building" is taken over. Wexler suggested that the goal might be taking control of the city. Wexler said that they found the initial "bribe" cards fun, playing that players in turn put one or more cards fun on one building. Later he suggested that possibly the "buildings" shouldn't be taken over at the start. He gave me the equipment, put in a box entitled FUN CITY, back to me to work on. Wald (or possibly Claude) suggested salaries for the various factions, to be collected upon taking over, as well as other times.
Wald showed THE INVISIBLE MAN. It is played by 2, 3, or 4. One plays the "Invisible Man." He has a board which he keeps secret. It is 8x8. He also has 16 blue "footstep" pcs. [pieces] and 8 red ones. His object is to place a "footstep" at an edge, then move into the field. A right angle turn is made by placing a red footstep. Then the next "footstep" is put to one side. The "Invisible Man" wins if he uses all 16 blue "footsteps" and from 4 to 8 of the red ones, and exits at an edge.