Fixed mistake in diagram description; line breaks
This revision marked as completed.
This revision marked as approved.
Line 1: Line 1:
9/5
9/5
<u>9/4
<br>9/4
<u>9/3
<br>9/3
<u>6 WEDNESDAY - SEPTEMBER 1972
<br>6 WEDNESDAY - SEPTEMBER 1972
<u>250TH DAY - 116 DAYS TO COME
<br>250TH DAY - 116 DAYS TO COME


----
----
Line 10: Line 10:
<s>marketing</s> <u>COURIER</u> and Claude's Auction <u>GAME</u> are very
<s>marketing</s> <u>COURIER</u> and Claude's Auction <u>GAME</u> are very
popular. <u>UPSTAGE</u> is still not sure. It grows on you as you
popular. <u>UPSTAGE</u> is still not sure. It grows on you as you
play it more. <u>MAKING OF THE PRESIDENT ?</u> is just 50 - 50, but
play it more. <u>MAKING OF THE PRESIDENT ?</u> is just so-so, but
probably they'll use it.
probably they'll use it.


Line 21: Line 21:
the goal might be taking control of the city. Wexler said
the goal might be taking control of the city. Wexler said
that they found the initial "bribe" cards fun, playing
that they found the initial "bribe" cards fun, playing
that players in turn put one or more cards fun on one building.
that players in turn put one or more cards on one building.
Later he suggested that possibly the "buildings" shouldn't
Later he suggested that possibly the "buildings" shouldn't
be taken over at the start. He gave me the equipment,  
be taken over at the start. He gave me the equipment,  
Line 28: Line 28:
factions, to be collected upon taking over, as well as  
factions, to be collected upon taking over, as well as  
other times.
other times.
<u>Wald</u> showed <u>THE INVISIBLE MAN</u>. It is played by 2, 3, or 4.
One plays the "Invisible Man." He has a board which he
keeps secret. It is 8x8. He also has 16 blue
"footstep" pcs. [pieces] and 8 red ones. His object is to place a
"footstep" at an edge, then move into the field. A right
angle turn is made by placing a red footstep. Then the
next "footstep" is put to one side. The "Invisible Man"
wins if he uses all 16 blue "footsteps" and from
4  to 8 of the red ones, and exits at an edge.
[drawing of a 5x5 grid. There is a blue circle in the 2nd square of the first row, 2nd square of the 2nd row, 2nd and 4th square of the 3rd row. The 4th row has red circles in the 2nd and 4th square and a blue circle in the 3rd square]
The other player, or players, guess the
position after each move. They also have
secret fields for keeping the records. When
they guess an empty space they are told
they missed. If they guess a former
"footprint they are told whether it is blue or red. When
a player guesses the last "footprint" placed he wins. When more
than two play there is more than one guesser. They take
turns, alternating after each "frontprint" is placed. The first
guesses are "lanterns" (there are 8, I think, when 2
or 3 play, and 9 when 4 play). These block the "Invisible
Man" from entering a space, but, I believe, have no
special effect if placed in a space with a prior "footprint."
(Wald is to write the rules to bring in on next meeting.)
I showed <u>UP THE ORGANIZATION</u>. Didn't play much.
<u>Claude</u> mentioned a game idea <u>THE RED AND THE BLACK</u>, but
I don't remember much about it.
<u>Claude</u> brought in his game <u>AND THEN THERE WERE NONE</u>-
which was pretty much the same as his game
<u>TEN LITTLE INDIANS</u> as played on 8/26/67. (I am not <br>
(cont. on 9/5)