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two face halfs [halves] with arrows to indicate the
two face halfs [halves] with arrows to indicate the
direction they move. [drawing of a square with a vertically bisected circle inside, left half has an arrow pointing up and right side has an arrow pointing down. There is an upsidedown arch drawn below the arrows across the vertical line which resembles a frown] They start at opposite  
direction they move. [drawing of a square with a vertically bisected circle inside, left half has an arrow pointing up and right side has an arrow pointing down. There is an upsidedown arch drawn below the arrows across the vertical line which resembles a frown] They start at opposite  
ends of the boar and object is to get to-
ends of the board and object is to get to-
gether. Can only get together when travel-
gether. Can only get together when travel-
ing in opposite directions on same path. Move by throw
ing in opposite directions on same path. Move by throw
of 2 dice, one for each. When land on an "N" space
of 2 dice, one for each. When land on an "N" space
take a Neurosis <s>space take a</s> card. These can be gotten
take a Neurosis <s>space take a</s> card. These can be gotten
rid of by landing on a Psychologist space take a "Dream"
rid of by landing on a Psychologist space or by landing
on a "fellow man." When land on a "D" space take a "Dream"
card. These can be used whenever the player desires to
card. These can be used whenever the player desires to
move the number (from 1 to 10) on the card. Also when land
move the number (from 1 to 10) on the card. Also when land