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8/13 | |||
<br>29 TUESDAY - AUGUST 1972 | |||
<br>242ND DAY - 124 DAYS TO COME | |||
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To B & B. Met <u>Claude</u> and Raymond. Had to wait about 10 | |||
minutes for <u>Wexler</u>. Then <u>Wald</u> came a little later. | |||
<u>Arthur</u> didn't come. He passed out, probably due to his | |||
diabetes, and hurt his head. He seemed O.K. but not | |||
able to come. Wald had the material for <u>POWER</u> he | |||
picked up at <u>Felicia</u>'s but Arthur was supposed to bring | |||
everything else. | |||
I showed <u>UP THE ORGANIZATION</u>. Played til the first pro- | |||
motion. Played pretty well. | |||
<u>Claude</u> showed <u>SPLIT PERSONALITY</u>. Basically each player had | |||
two face halfs [halves] with arrows to indicate the | |||
direction they move. [drawing of a square with a vertically bisected circle inside, left half has an arrow pointing up and right side has an arrow pointing down. There is an upsidedown arch drawn below the arrows across the vertical line which resembles a frown] They start at opposite | |||
ends of the boar and object is to get to- | |||
gether. Can only get together when travel- | |||
ing in opposite directions on same path. Move by throw | |||
of 2 dice, one for each. When land on an "N" space | |||
take a Neurosis <s>space take in</u> card. These can be gotten | |||
rid of by landing on a Psychologist space take a "Dream" | |||
card. These can be used whenever the player desires to | |||
move the number (from 1 to 10) on the card. Also when land | |||
on another player go again, so player can extend his | |||
move considerably. A player wins when he gets his | |||
personality together, gets rid of his Neuroses and | |||
Dreams and lands on a special space. (Fairly complete idea) | |||
Showed <u>WAR & PEACE</u> and I had to improvise a lot as we | |||
played. Finished a complete game. <u>Wexler</u> suggested using | |||
only one die instead of two to speed up the game and it | |||
did. Needs considerable work. | |||
<u>Wexler</u> was disappointed that he didn't have anything to take | |||
back with him. Made date for next Wednesday and Claude | |||
and I will have our rules completed. I asked, and Wexler | |||
wants me to complete the window dressing for <u>UP THE ORGANIZATION</u>. | |||
I started to show <u>INVASION</u> but Wexler said bring it next week. | |||
<u>Wald</u> will bring <u>CASINO ROYALE</u>, <u>THE INVISIBLE MAN</u> (which | |||
he says is a development of <u>BORDERLINE</u>), and <u>POWER</u> next | |||
week. | |||
We will get another $2,000 each next week. Also he'll | |||
tell us the absolute deadline for getting games in. | |||
Wald asked, and Wexler said that <u>BALANCE OF POWER</u> is | |||
almost certainly in the line, altho he doesn't sign contracts. | |||
I asked Wald about his hidden information <u>CHESS</u> game | |||
played with pegs - how do you know when a King is in | |||
check? You don't. The object is to locate and capture the | |||
king. | |||
The morning <u>Felicia</u> called BB when she couldn't find the | |||
rules to <u>POWER</u> and then again after hearing of | |||
<u>Arthur</u>'s fall. BB said she didn't know where I was re- | |||
laxing for the day, and was afraid that <u>Wald</u> or <u>Ar-</u> | |||
(cont. on 8/13) |