Created page with "8/20 <br> 8/19 <br> '''21 MONDAY - AUGUST 1972''' <br> 234th DAY - 132 DAYS TO COME ---- <u>Herb Hochstetter</u> called and arranged for me to meet him at <br> {List..."
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Downtown. In F.A.O. Schwartz saw a game <u>CASTELLO</u> by Brio of Sweden. <br>
Downtown. In F.A.O. Schwartz saw a game <u>CASTELLO</u> by Brio of Sweden. <br>
Each player has 30 pcs. Started as shown.  <br>
[Large diagram of a 21 x 15 grid board. 15 white circles are in each of the 2 leftmost columns. 15 black circles are in each of the 2 rightmost columns. 11 of the other interior spaces are marked with a * (asterisk). The play area seems to be divided into 3 'fields' of 7 columns each.]
Pcs. move one space in any direction  <br>
or jump over pcs. friendly or enemy.  <br>
Enemy pieces are taken when jumped, but  <br>
there is a limit of 5. After the 5th the jumping pc.  <br>
stops immediately.  <br>
Object is to capture 4 towers, <s>which</u> 11 of which  <br>
are set up in the starred spaces. A tower is captured  <br>
by getting three pcs. orthogonally around it.  <br>
A player can only capture in the far field and in the  <br>
center field. One <s>capture</s> tower at least much be captured in the far  <br>
field before one in the center can be captured. A player may  <br>
place his pcs. next to towers in his near field, for defense.
Rcd. a letter from <u>Dan Greenwood</u> asking him for some descriptive  <br>
material to go with the Xerox picture of <u>GETTYSBURG</u>,  <br>
and <u>ORIGINS OF WORLD WAR II</u>.  <br>
Rcd. 3 of