Italicize AGOG
This revision marked as completed.
This revision marked as approved.
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8/11 <br>
8/13 <br>
'''12 SATURDAY - AUGUST 1972'''  <br>
'''12 SATURDAY - AUGUST 1972'''  <br>
225TH DAY - 141 DAYS TO COME
225TH DAY - 141 DAYS TO COME
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improve the balance. I changed it considerably to make  <br>
improve the balance. I changed it considerably to make  <br>
incentives for different lines of action.  <br>
incentives for different lines of action.  <br>
<u<GREAT WALL OF CHINA</u> (Phil) - Played it and discussed some  <br>
<u>GREAT WALL OF CHINA</u> (Phil) - Played it and discussed some  <br>
changing in the scoring, but not in the play.  <br>
changing in the scoring, but not in the play.  <br>
<u>SPACE STATIONS</u> (S.S.) - We played twice and he liked it.  <br>
<u>SPACE STATIONS</u> (S.S.) - We played twice and he liked it.  <br>
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go into when I told him about my election <u>GAME</u>. I'll work on it.  <br>
go into when I told him about my election <u>GAME</u>. I'll work on it.  <br>
At first we thought of the name <u>PARLIAMENT</u>. Later I thought of <u>GRASS ROOTS</u>.  <br>
At first we thought of the name <u>PARLIAMENT</u>. Later I thought of <u>GRASS ROOTS</u>.  <br>
We discussed using my original game <u>LAST WORD</u> from <u>AGOG</u>. Later  <br>
We discussed using my original game <u>LAST WORD</u> from <u>''AGOG''</u>. Later  <br>
I thought of using my original game of <u>LAST WORD</u> and found  <br>
I thought of using my original game of <u>LAST WORD</u> and found  <br>
a lot of notes on it.  <br>
a lot of notes on it.  <br>
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Phil mentioned the article in ''<u>HERITAGE</u>'' Magazine that I had already  <br>
Phil mentioned the article in ''<u>HERITAGE</u>'' Magazine that I had already  <br>
heard about, but haven't seen. Phil said that mainly toys  <br>
heard about, but haven't seen. Phil said that mainly toys  <br>
were shown. The writer said that one
were shown. The writer said that one reason for playing games  <br>
was the comfort of an ordered universe.  <br>
Phil was unhappy about his job at Simulations. <u>Jim Dunnigan</u> and  <br>
<u>John Young</u> (who has put a lot of money into the company)  <br>
insist on having their way with the games, even if they are  <br>
wrong. Also he was promised the opportunity to work on  <br>
non-war games, but that is forgotten now.  <br>
During the day I looked at <u>PENCIL & PAPER KINGDOMS</u> and  <br>
<u>PENCIL & PAPER RAILROADS</u>. Brought along notes on these, but  <br>
we decided against them.  <br>
In <u>DOUBLE THINK</u> I suggested coloring the areas for the opponent  <br>
grey, which made it much easier to follow.
 
(cont. on 8/11)