Compare revisions: 1972_Sackson_245_August 12.jpg
Created page with "'''12 SATURDAY - AUGUST 1972''' <br> 225TH DAY - 141 DAYS TO COME ---- To Boston Post Road for repros of <u>SPACE STATIONS</u>. <br> Looking at my files for ideas for p..."
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8/11 <br> | |||
8/13 <br> | |||
'''12 SATURDAY - AUGUST 1972''' <br> | '''12 SATURDAY - AUGUST 1972''' <br> | ||
225TH DAY - 141 DAYS TO COME | 225TH DAY - 141 DAYS TO COME | ||
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improve the balance. I changed it considerably to make <br> | improve the balance. I changed it considerably to make <br> | ||
incentives for different lines of action. <br> | incentives for different lines of action. <br> | ||
<u | <u>GREAT WALL OF CHINA</u> (Phil) - Played it and discussed some <br> | ||
changing in the scoring, but not in the play. <br> | changing in the scoring, but not in the play. <br> | ||
<u>SPACE STATIONS</u> (S.S.) - We played twice and he liked it. <br> | <u>SPACE STATIONS</u> (S.S.) - We played twice and he liked it. <br> | ||
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Phil thinks that Hoi Polloi would like something like <u>YAHTZEE</u>. Later <br> | Phil thinks that Hoi Polloi would like something like <u>YAHTZEE</u>. Later <br> | ||
I thought of using <u>SOLITAIRE DICE</u>. <br> | I thought of using <u>SOLITAIRE DICE</u>. <br> | ||
Phil had an election <s>game</s> <u>GAME</u> which we didn't | Phil had an election <s>game</s> <u>GAME</u> which we didn't <br> | ||
go into when I told him about my election <u>GAME</u>. I'll work on it. <br> | |||
At first we thought of the name <u>PARLIAMENT</u>. Later I thought of <u>GRASS ROOTS</u>. <br> | |||
We discussed using my original game <u>LAST WORD</u> from <u>''AGOG''</u>. Later <br> | |||
I thought of using my original game of <u>LAST WORD</u> and found <br> | |||
a lot of notes on it. <br> | |||
Phil showed me a game of his called <u>THE ELECTRIC CIRCUIT</u>. Didn't get <br> | |||
the details for lack of time. It had a number of orbits around <br> | |||
a central space. Each player has 2 (I think) pieces which <br> | |||
move around, the closer to the center the faster. (I'll get the <br> | |||
info some other time.) Players can force the opponent from one <br> | |||
orbit to another. <br> | |||
Phil mentioned the article in ''<u>HERITAGE</u>'' Magazine that I had already <br> | |||
heard about, but haven't seen. Phil said that mainly toys <br> | |||
were shown. The writer said that one reason for playing games <br> | |||
was the comfort of an ordered universe. <br> | |||
Phil was unhappy about his job at Simulations. <u>Jim Dunnigan</u> and <br> | |||
<u>John Young</u> (who has put a lot of money into the company) <br> | |||
insist on having their way with the games, even if they are <br> | |||
wrong. Also he was promised the opportunity to work on <br> | |||
non-war games, but that is forgotten now. <br> | |||
During the day I looked at <u>PENCIL & PAPER KINGDOMS</u> and <br> | |||
<u>PENCIL & PAPER RAILROADS</u>. Brought along notes on these, but <br> | |||
we decided against them. <br> | |||
In <u>DOUBLE THINK</u> I suggested coloring the areas for the opponent <br> | |||
grey, which made it much easier to follow. | |||
(cont. on 8/11) |