Created page with "8/9 <br> 8/8 <br> 8/2 <br> 7/31 <br> '''10 THURSDAY - AUGUST 1972''' <br> ST. LAWRENCE - 223RD DAY - 143 DAYS TO COME ---- Call from <u>Felicia</u>. She will be ou..."
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additional money he must leave the auction room and move  <br>
additional money he must leave the auction room and move  <br>
along a path by dice throw until he gets to an area where  <br>
along a path by dice throw until he gets to an area where  <br>
he can sell to his customer(s).
he can sell to his customer(s). He cannot bid on items  <br>
while he is gone and, on average, will miss some 3  <br>
items. If another player wants to suggest a trade he must  <br>
leave the auction room at the same time and then trading  <br>
can be carried on.  <br>
When all of the items are auctioned off, players have a  <br>
free trading period and then finally sell their items  <br>
to their customers. (Fairly complete idea.)  <br>
Wexler didn't seem to see it, but Wald, Arthur and I were  <br>
very enthusiastic, and it rubbed off. Wexler had Claude dictate  <br>
the rules to a secretary so that he could take the game with him.
 
We (sans <u>Claude</u>) played a little of the <u>Amberstone</u>'s  <br>
<u>MAKING OF THE PRESIDENT</u>. Up to 6 can play, each having  <br>
an identical path, and object is to reach the "nomination".  <br>
On a turn can choose "The Blintz Trail" or "The Issues". If the  <br>
former, draw 3 cards and move forward the amounts they  <br>
give. If choose "The Issues" draw from one to three