Compare revisions: 1972_Sackson_218_July 16.jpg
Created page with "'''16 SUNDAY - JULY 1972''' <br> SEVENTH SUNDAY AFTER TRINITY - 198TH DAY - 168 DAYS TO COME ---- Finished the reels for <u>FAIRY TALE GAME</u>. Played with BB and <br>..."
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both of the players has two agents on the space <br> | both of the players has two agents on the space <br> | ||
the dice are thrown for each agent and the numbers <br> | the dice are thrown for each agent and the numbers <br> | ||
totalled. Also a double allows another throw which is <br> | |||
totalled with any other throws. In case of tie each throws <br> | |||
once more. (Incidentally if a double is thrown in moving <br> | |||
the player also gets another throw.) If the <br> | |||
eliminated agent is carrying his country's "pouch" the winner of <br> | |||
the fight takes it and learns all its secrets, includung <br> | |||
the "Message" if it is there. But the player can continue <br> | |||
playing without his "pouch". [Illegible crossed out.] A player having <br> | |||
another player's agent as his double-agent can use it <br> | |||
once, in any way he can, and then it is eliminated. <br> | |||
(Fairly complete rules.) I said that there were too <br> | |||
many cards to keep track of and suggested having all <br> | |||
4 agents started at the beginning, and possibly limiting <br> | |||
#1 and #2 to carrying the "pouch" at the start. Claude <br> | |||
suggested that whoever wins a fight get another throw <br> | |||
to move at once. <br> | |||
We played <u>THE GENTLE ART OF POLITICS</u>. They liked it <br> | |||
a lot. We played Claude's <u>INSTANT DIPLOMA</u> (or he prefers the name <br> | |||
<u>LICENSE TO STEAL</u>). The board has a series of spaces <br> | |||
around the edge and another path going roughly thru <br> | |||
the middle. There are two dice; one with 2-2-2-4-4-8, <br> | |||
the other with 1-3-5-7-11-13. Players normally use the <br> | |||
even die and must pay $500 to use the odd die. (Claude <br> | |||
forgot to tell us this and we didn't use it.) The player pcs. <br> | |||
are directional and can only [illegible crossed out] choose directions <br> | |||
at a branch, or can turn around, if desired, on certain <br> | |||
marked spaces. <br> | |||
When players land on certain other marked spaces <br> | |||
(cont. on 7/15) |