Created page with "'''17 SATURDAY - JUNE 1972''' <br> BUNKER HILL DAY (BOSTON) - 169TH DAY - 197 DAYS TO COME ---- Letter from <u>Lou Zocchi</u>. Mentions his <u>LUFTWAFFE</u>, <br> Exker..."
Italicized AGOG and S&T
This revision marked as completed.
This revision marked as approved.
Line 3: Line 3:
----
----
Letter from <u>Lou Zocchi</u>. Mentions his <u>LUFTWAFFE</u>,  <br>
Letter from <u>Lou Zocchi</u>. Mentions his <u>LUFTWAFFE</u>,  <br>
Exkert's <u>SPEED CIRCUIT</u> and <u>EVADE</u>, <u>ELECTRONIC STAR TREK</u>,  <br>
Eckert's <u>SPEED CIRCUIT</u> and <u>EVADE</u>, <u>ELECTRONIC STAR TREK</u>,  <br>
and the possibility of his doing a series on "Great Designers".
and the possibility of his doing a series on "Great Designers".


Line 18: Line 18:
copy when it is.  <br>
copy when it is.  <br>
He has also put me and <u>Tom Shaw</u> down for lifetime subscriptions  <br>
He has also put me and <u>Tom Shaw</u> down for lifetime subscriptions  <br>
to <u>S & T</u>.
to ''<u>S & T</u>''.


[Started 6/23]
[Started 6/23]
Line 28: Line 28:
things for presentation to HASBRO.
things for presentation to HASBRO.


Started
Started working on <u>THE BRAIN GAME</u>. Made a layout of the  <br>
number of cards (81) and the arrangement of the  <br>
numbers for each card and for the companies.
 
Wrote short letters to <u>Robert Johnson</u>: sending ''<u>AGOG</u>'' and I  <br>
hope he rcd. rules for <u>SHAPE & SHATTER</u>, <u>TRIPLE CROSS</u>,  <br>
<u>RED LETTER</u>, and <u>DIGIT</u> O.K. And to <u>Mildred Mikkanen</u>: sending  <br>
''<u>AGOG</u>''.
----
(Cont. from 6/30)  [6/30]
 
to or collects from all other players. If a player bets  <br>
odd and loses with a six, or bets even and loses with a one  <br>
he loses double whatever he would otherwise lose. If a  <br>
player lands on another player's town he pays that player  <br>
the number on the die x the bet and that player then  <br>
gets the turn. (What happens when a player lands on his  <br>
own town?) If a player wins a bet he can continue his turn or stop.  <br>
There is a black marker (called the Genius) which starts in the  <br>
town of the first player. Each time the die is thrown the  <br>
Genius moves back one space, after the player moves his own  <br>
marker. If the Genius falls on the same space with any  <br>
(cont. on 6/16)