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7 WEDNESDAY - JUNE 1972
158TH DAY - 207 DAYS TO COME


Rcd. the A.H. GENERAL (Vol. 9, No.1 - May-June 1972).

Called Martin Gardner, twice, to discuss SLITHER and the
reader's method of forcing a win. Also mentioned my idea
for scoring (which would probably be best with the Misere
version). Another reader wrote to him about a forced win
with symmetrical play on an odd x even board.

Dale called and told me (among other things) that a man was at
the Simulations office yesterday asking about business games.
She pushed EXECUTIVE DECISION and he seemed interested. He asked
her if there was someone there who knew more about them and
she gave him my number.

Rcd. a box of 4 SLEUTH games from Jim Kraus. In the box was a
card with the following : - "Attention: Buyer or Advertising Manager -
Important Information - 3M Company offers all "3M" Brand Games and
"Matina" Brand Products retailers a CO-OP AD ALLOWANCE Plan that
pays up to 100% of their net space and/or time cost for local newspaper,
radio and/or television advertising."

Another call from Martin Gardner. He thought of the following
for the second player forcing a win on an odd by odd array
(the first will win on others). After the first player makes
his first line, the 2nd draws the path and proceeds are as
in the other case, always playing on the red.
Martin said that in the same column
he has another GAME played on a cubical lattice.

[Diagram of dashed lines connected in a square/spiral.]