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can be worked out based on the number of squares in  <br>
can be worked out based on the number of squares in  <br>
the enclosed portion.)
the enclosed portion.)
I mentioned to Martin that there is a similarity to my  <br>
<u>HOLD THAT LINE</u>. He'll look it up in <u>AGOG</u>.  <br>
A reader sent in a method of forcing a win based on constructing  <br>
a path linking all dots and coloring every other segment a  <br>
different color. Martin was not sure if it would always work and  <br>
asked me if I would look into it. (Played around with it in  <br>
the evening and found some bugs. It definitely doesn't work for  <br>
the "Misere" version, where the object is to complete the enclosure.  <br>
Also in an odd by odd array of dots there are complications.)  <br>
Martin's new editor at ''<u>SCIENTIFIC AMERICAN</u>'' is <u>David Popoff</u>  <br>
who was formerly with ''<u>PSYCHOLOGY TODAY</u>''. Popoff did a game  <br>
based on robots which was published in the magazine but  <br>
was never put into a box. Martin has extra reprints of the  <br>
<u>GAME</u> and will send me one.  <br>
Popoff is working on a <u>GAME</u> based on city planning and some  <br>
time ago asked Martin about having it published. Martin gave  <br>
him my number.
Moved half of the shelves and games from the basement to Dale's game room.
<u>Claude</u> called. Asked me about a book on card solitaires he  <br>
saw on Canal St., used. It was probably  <br>
''<u>LADY CADOGAN'S ILLUSTRATED GAMES OF SOLITAIRE</u>''.  <br>
Claude has some new ideas for <u>MANIPULATION</u> which he'd like to  <br>
try at our next N.Y.G.A. meeting.