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<u>CODE</u> - (see 1968 diary).  <br>
<u>CODE</u> - (see 1968 diary).  <br>
<u>WED-JI</u> (see 1971 diary).  <br>
<u>WED-JI</u> (see 1971 diary).  <br>
<u<EARTHQUAKE</u> - A stand is topped with either a revolving table or a  <br>
<u>EARTHQUAKE</u> - A stand is topped with either a revolving table or a  <br>
top that is shaked by a motor. Players throw a die and  <br>
top that is shaken by a motor. Players throw a die and  <br>
when they throw a number from 1to 3 they put from 1 to  <br>
when they throw a number from 1 to 3 they put from 1 to  <br>
3 "lego" pcs. in a tower. When an E turns up the motor is turned  <br>
3 "lego" pcs. in a tower. When an E turns up the motor is turned  <br>
on. With the revolving table the towers are moved towards the  <br>
on. With the revolving table the towers are moved towards the  <br>
edge. If a player's tower is about to fall off he can be "chicken"  <br>
edge. If a player's tower is about to fall off he can be "chicken"  <br>
and stop thetable. He gets a penalty for this. With the shaking  <br>
and stop the table. He gets a penalty for this. With the shaking  <br>
top another die is thrown to set the shaking from 1 to 6 on  <br>
top another die is thrown to set the shaking from 1 to 6 on  <br>
the scale.
the scale. It is then turned on (a timer should be included in  <br>
the circuit) to see if one of the towers will fall. (Fairly complete  <br>
idea.)  <br>
<u>TORPEDO DICE</u> - A gambling game. Each player throws one die  <br>
which is covered and kept secret. Then each player (how many?)  <br>
in turn throws a regular die together with a special die  <br>
with 5 blank faces and 1 [star] face. The player pegs each number  <br>
on the regular die until each has three. If a star is  <br>
(cont. on 5/29) [verified correct continuation page]