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Called <u>Earl</u> about date tomorrow. He'll check with others & call me back.  <br>
Called <u>Earl</u> about date tomorrow. He'll check with others & call me back.  <br>
Call from <u>Felicia</u>. <u>Chuck Daugherty</u> there and he noticed <u>VENTURE</u> on  <br>
Call from <u>Felicia</u>. <u>Chuck Daugherty</u> there and he noticed <u>VENTURE</u> on  <br>
the wall.
the wall. He had a complaint about the rules and spoke to me.  <br>
His complaint was about the first, perfume box, edition. I agreed  <br>
with him but told him it has been corrected to close  <br>
to my original rules.  <br>
Made a date for me to visit him at the apt. he is staying.  <br>
Call from <u>Carl Eisenberg</u> in evening. He doesn't think that  <br>
<u>Bob Hallowell</u> will raise the money to keep Gametime alive. Carl  <br>
would like the p. and p. games (<u>XANDO</u>, etc.) for Hoi Polloi and  <br>
doesn't want me to give them to X. I told him that I keep  <br>
the two channels completely separate and that I am sure that  <br>
we can work something out as long as it is fair to Hallowell.  <br>
He's willing to reimburse Bob for his art costs, tho he wants it to  <br>
come thru me, and then sharing of the royalties for Bob's  <br>
suggestion of the series will be between Bob, Phil, and me.  <br>
I asked about <u>SPACE STIX</u> and <u>FREE FORM</u>. He'll contact  <br>
me in about 2 weeks to get together about them.  <br>
<u>Jerry D'Arcey</u> called. He is in N.Y. on the start of a selling  <br>
trip. His hip is bothering him too much to visit us and after  <br>
discussing the possibilities, decided that my coming to his hotel  <br>
tomorrow morning would give us the most time together.  <br>
<u>Earl</u> called. Date tomorrow evening. Asked me to bring a copy  <br>
of ''<u>MOVES</u>'' and the Simulations catalog of games to send to  <br>
Japan.  <br>
During day came up with the idea for a "Memory" board for  <br>
<u>PAIR OFF</u>. Started writing the rules.