Created page with "'''26 FRIDAY - MAY 1972''' <br> 147TH DAY - 219 DAYS TO COME ---- Rcd. the Booklet ''<u>AN INTRODUCTION TO WARGAMING</u> as <br> part of my <u>PANZERFAUST</u> subscripti..."
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part of my <u>PANZERFAUST</u> subscription. (Filed in  <br>
part of my <u>PANZERFAUST</u> subscription. (Filed in  <br>
NFFF, NOST, etc. folder.)  <br>
NFFF, NOST, etc. folder.)  <br>
Rcd. a letter from <u>W.H. Rawlings</u> in answer
Rcd. a letter from <u>W.H. Rawlings</u> in answer to mine concerning his  <br>
<u>CRISS-CROSS</u> puzzles. Told me the sources for <u>VETO</u> (<u>AGOG</u>!!</u>),  <br>
<u>KAOOA</u>, <u>SIXE-ACE</u>, <u>TEDCO3D</u>, and <u>COMPROMISE</u>. He has invented  <br>
<u>PROXIMITY CHESS</u>.  <br>
The following games are played by <u>NOST</u> members, all from  <br>
<u>AGOG</u>, <u>LINES OF ACTION</u>, <u>LAP</u>, <u>PAPER BOXING</u>, <u>LAST WORD</u>, <u>BLUE AND GRAY</u>,  <br>
<u>CUPS</u>, <u>CROSSINGS</u>, <u>THREE MUSKETEERS</u>, <u>KNIGHT CHASE</u>, <u>NETWORK</u>,  <br>
and <u>CUTTING CORNERS</u>.  <br>
He would like to play postally, almost anything but <u>CHECKERS</u>.
 
<u>Tom Atwater</u> here for lunch. Among topics discussed : -  <br>
''<u>SOMA</u>'' newsletter will have only one more issue. General Mills is  <br>
getting very stingy, Billings & Reece puts it out for a flat fee  <br>
and barely makes expenses.  <br>
<u>Stewart Coffin</u>'s <u>HECTIX</u> is selling very well in red-white-and blue.  <br>
The things he puts out himself are also selling.  <br>
Tom has heard reports of people seeing <u>NEO-CHESS</u> on sale, even  <br>
tho 3M didn't have it on display at the show.
 
<u>Earl</u> called and asked me to bring some things to the meeting at  <br>
his house tonight. Brought the following. Mag-Nif folder  <br>
to send to Japan (to the company that Earl wants to talk  <br>
in to manufacturing games). 2 copies of <u>AGOG</u> (1 for Earl  <br>
and one for Japan.) <u>GODFATHER GAME</u> (violin case version) to  <br>
loan to Issie indefinitely. ''<u>S & T</u>'' #29 & #31 for Japan.  <br>
Played <u>Claude</u>'s <u>FAR AWAY PLACES</u> (<u>LOA</u>). 16 of the spaces are  <br>
marked (with blue here but Claude  <br>
will use travel pictures). When two  <br>
play each has 12 pcs. When four  <br>
play each has 6 pcs. With partners  <br>
sitting across from each other. Play  <br>
as in <u>LOA</u>.
 
[Diagram of an 8 x 8 grid board. 16 spaces marked in blue. In the corners (clockwise starting from top left) are groups of dots. 6 red, 6 green with black, 6 red with black, and 6 green.]
 
A player (or team) wins  <br>
when all his (it's) remaining pcs. are  <br>
on blue squares. (Played 4 hand and it  <br>
was just about as good as the original.)  <br>
Played a little <u>DIALEMMA</u> but they  <br>
couldn't see it and didn't care for  <br>
it. Decided that I'll have to supply  <br>
a set of easier patterns for beginners.  <br>
Played <u>AIRPORT</u> and it was quite good. There were a few points  <br>
not clear in the rules. Also we didn't finish in close to  <br>
3 hours of play.  <br>
Claude gave a copy of ''<u>GROWTH GAMES</u>''. (Wouldn't take $1.50,  <br>
saying I have been giving him things.)