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5/12
5/11
5/10
25 THURSDAY - MAY 1972 146TH DAY - 220 DAYS TO COME


To Stationery Show. Met Jim Barnes and David Zea of Midwest Research.
Gave them another copy of S & T (can't remember which). They
bought a copy of GUADALCANAL a day or so ago and had a
question on the rules, which I wasn't able to answer.
To 3M. Harry Cunningham let me have two copies of SLEUTH. He said
that SLEUTH and EVADE were the two good sellers in the Gamettes.
To G. & R. Asked Mr. Gary if I could buy a copy of FOOTBALL (Mini) for Earl.
Didn't have any to spare but said there might be some at 200 Fifth Ave.
Took an ad sheet for "Mini-games" including - FOOTBALL, BASEBALL, GOLF,
COMPOSE, TWORDY, MINI-PYR.
Looked at a new children's game DOG, CAT, MOUSE. 2 play and each has 3
discs of each type. Each plays one secretly. Dog takes cat, etc. The
losing disc is out of the game. In case of tie both are out. Player loses
when he runs out of chips.
To Urban Systems. Gave the gal the S & T review of THE GODFATHER GAME.
To Dynamic Design. Chuck Daugherty was there showing his game
BEAT POLLUTION. There is a board showing different areas such
as a city, farmland, woodland, a river, and a lake. There are
multiple paths going thru the areas and converging on an island in
the lake which is the goal. A spinner gives the player either an "Ecology"
card (which is good) or a "pollution" card (which is bad). Players place
and take away pollution markers trying to block opponent's and clear
their own paths. Usually cards specify in which area markers are to be put
or removed. When a player spins "ecology" he spins again and
continues as long as he spins "ecology." A player may, however, choose to clear
markers from a different area than called for and give up his extra
turn (Fairly complete idea.)
Chuck suggested