Remove personal address and phone for privacy
This revision marked as completed.
This revision marked as approved.
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question on the rules, which I wasn't able to answer.  <br>
question on the rules, which I wasn't able to answer.  <br>
To 3M. <u>Harry Cunningham</u> let me have two copies of <u>SLEUTH</u>. He said  <br>
To 3M. <u>Harry Cunningham</u> let me have two copies of <u>SLEUTH</u>. He said  <br>
that <u>SLEUTH</u> and <u>EVEDE</u> were the two good sellers in the Gamettes.  <br>
that <u>SLEUTH</u> and <u>EVADE</u> were the two good sellers in the Gamettes.  <br>
To G. & R. Asked Mr. Gary if I could buy a copy of <u>FOOTBALL</u> (Mini) for <u>Earl</u>.  <br>
To G. & R. Asked Mr. Gary if I could buy a copy of <u>FOOTBALL</u> (Mini) for <u>Earl</u>.  <br>
Didn't have any to spare but said there might be some at 200 Fifth Ave.  <br>
Didn't have any to spare but said there might be some at 200 Fifth Ave.  <br>
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<u>COMPOSE</u>, <u>TWORDY</u>, <u>MINI-PYR</u>.  <br>
<u>COMPOSE</u>, <u>TWORDY</u>, <u>MINI-PYR</u>.  <br>
Looked at a new children's game <u>DOG, CAT, MOUSE</u>. 2 play and each has 3  <br>
Looked at a new children's game <u>DOG, CAT, MOUSE</u>. 2 play and each has 3  <br>
discs of each type.
discs of each type. Each plays one secretly. Dog takes cat, etc. The  <br>
losing disc is out of the game. In case of tie both are out. Player loses  <br>
when he runs out of chips.  <br>
To Urban Systems. Gave the gal the ''<u>S & T</u>'' review of <u>THE GODFATHER GAME</u>.  <br>
To Dynamic Design. <u>Chuck Daugherty</u> was there showing his game  <br>
<u>BEAT POLLUTION</u>. There is a board showing different areas such  <br>
as a city, farmland, woodland, a river, and a lake. There are  <br>
multiple paths going thru the areas and converging on an island in  <br>
the lake which is the goal. A spinner gives the player either an "Ecology"  <br>
card (which is good) or a "pollution" card (which is bad). Players place  <br>
and take away pollution markers trying to block opponent's and clear  <br>
their own paths. Usually cards specify in which area markers are to be put  <br>
or removed. When a player spins "ecology" he spins again and  <br>
continues as long as he spins "ecology." A player may, however, choose to clear  <br>
markers from a different area than called for and give up his extra  <br>
turn (Fairly complete idea.)  <br>
Chuck suggested working together on developing games. I said  <br>
that if he has some themes I would be glad to supply the game. He  <br>
came up with <u>PYRAMID</u> based on pyramidding of franchise  <br>
dealerships (like chain letters). I wasn't too enthusiastic. He took  <br>
my card. I took his address:  <br>
{<u>Chuck Daugherty</u>  <br>
{[Personal address omitted for privacy] <br>
{Warren, Mich. 48093  <br>
{[Personal phone omitted for privacy]  <br>
<u>Ennio Racinelli</u> liked <u>BEAT POLLUTION</u> but wasn't sure  <br>
whether the theme was passe. He is having the model sent to California,  <br>
Took a copy of <u>AIRPORT</u>. They will send me <u>BEAT DETROIT</u> and  <br>
<u>FEEL WHEEL</u>. They gave me the copy of ''<u>PSYCHOLOGY TODAY</u>'' (May '72)  <br>
with <u>FEEL WHEEL</u>. When I mentioned that I only had the  <br>
magazine copies of <u>THE CITIES GAME</u> and <u>BLACKS & WHITES GAME</u>. Mrs.  <br>
Rucinelli said she'd send them. I also asked for glossies of  <br>
<u>AIRPORT</u>, <u>FEEL WHEEL</u>, <u>BEAT DETROIT</u>, <u>EMPEROR OF CHINA</u>, and  <br>
<u>LIE, CHEAT AND STEAL!</u>.  <br>
Ennio said that they often get a theme and have someone work it  <br>
out. <u>WOMAN & MAN</u> was an example of one they weren't  <br>
satisfied with. I said that I was good at working to an assignment.  <br>
They may send me themes.  <br>
Gave Ennio a copy of ''<u>S & T</u>'', (#31 I think - with <u>WHO CAN BEAT NIXON?</u>.  <br>
Met <u>Felicia</u> there, who was going out with Chuck. She was  <br>
(cont. on 5/12)