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pretty sure it would. <br> | pretty sure it would. <br> | ||
I read over the rules for <u>Earl</u>'s <u>PHILANTROPY</u>. They were <br> | I read over the rules for <u>Earl</u>'s <u>PHILANTROPY</u>. They were <br> | ||
about 15 typewritten pages long. | about 15 typewritten pages long. Players become directors <br> | ||
of various foundations, or of the foundation portfolios (two <br> | of various foundations, or of the foundation portfolios (two <br> | ||
separate offices). Endowments are set up and players <br> | separate offices). Endowments are set up and players <br> | ||
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position in awards credits and for financial standing, and <br> | position in awards credits and for financial standing, and <br> | ||
the results averaged to get the winner. In case of tie <br> | the results averaged to get the winner. In case of tie <br> | ||
award credits | award credits takes precedance. (Very rough idea. For one <br> | ||
thing I didn't see any of the equipment.) <br> | thing I didn't see any of the equipment.) <br> | ||
The four of us played <u>Earl</u>'s <u>ITINERARIES</u>. There are 64 cards <br> | The four of us played <u>Earl</u>'s <u>ITINERARIES</u>. There are 64 cards <br> | ||
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card. One city in each airline is marked with a [circle], making <br> | card. One city in each airline is marked with a [circle], making <br> | ||
it a trump. Another is marked with a [square], making it an over-trump. <br> | it a trump. Another is marked with a [square], making it an over-trump. <br> | ||
4 play and each is dealt | 4 play and each is dealt 16 cards. Each player secretly <br> | ||
decides which airline he wants to go for, but does <br> | |||
not announce this 'til end of hand. The choice is marked <br> | |||
with one from a set of 8 cards each player has. 8 hands <br> | |||
should be played with a player using a different airline each hand. <br> | |||
P one leads and announces N, S, E, or W. This direction <br> | |||
then determines who wins the trick - the highest number of <br> | |||
chosen direction - unless there is a trump properly played. A <br> | |||
trump in any of the airlines already played wins the trick <br> | |||
unless the over-trump in the same airline is later played. <br> | |||
The over-trump can also be used to trump, but only the <br> | |||
airline matching the highest card so far played on the trick. <br> | |||
Winner of one trick leads to next. <br> | |||
Players score for the number of their chosen Airline taken in <br> | |||
during the play - squared (i.e. 5 cards = 25 points). I <br> | |||
suggested that tricks should also have a value. Earl wanted <br> | |||
to set a value of 5 per trick. Claude talked him down to <br> | |||
2. (Issie and I didn't like it. Claude did.) <br> | |||
<u>Earl</u> is preparing <u>ITINERARIES</u> for Stancraft, which Claude <br> | |||
told him about. Claude and I both thought they would want <br> | |||
something with a lighter touch. I mentioned Stancraft's <br> | |||
miserable performance with <u>TRANSFORMATION</u>, etc. <br> | |||
I asked and Claude said that he rcd. a short letter from <br> | |||
<u>Frank Armbruster</u> telling him, Claude, to keep after <br> | |||
Frank. <br> | |||
(cont. on 5/10) |