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[Diagram of a 6 x 6 grid. There is a dot in the upper left corner and another near the center. There is a red line with arrows on it meandering orthogonally throughout the grid. To the right of the grid the numbers 1 thru 6 are printed vertically. There are hash marks next to them. (5 wuth 1, 2 with 2, 2 with 3, 2 with 4, 2 with 5, and 1 with 6).] | [Diagram of a 6 x 6 grid. There is a dot in the upper left corner and another near the center. There is a red line with arrows on it meandering orthogonally throughout the grid. To the right of the grid the numbers 1 thru 6 are printed vertically. There are hash marks next to them. (5 wuth 1, 2 with 2, 2 with 3, 2 with 4, 2 with 5, and 1 with 6).] | ||
Then starting at one corner form a path so that | Then starting at one | ||
each arrowed line is traversed in the proper direction. Each segment | corner form a path so that | ||
of the (red) line between turns is recorded. Have some time limit | each arrowed line is traversed | ||
as to how many of each length can be used. | in the proper direction. Each | ||
(In the sample too many 1-longs have been used.) | segment of the (red) line between | ||
turns is recorded. | |||
Have some time limit as to how | |||
many of each length can be used. | |||
(In the sample too many 1-longs | |||
have been used.) | |||
<u>GAME</u> idea. Player can move tho one, or possibly 2, <br> | <u>GAME</u> idea. Player can move tho one, or possibly 2, <br> |