removed extra word: time limit > limit
This revision marked as completed.
This revision marked as approved.
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(cont. from 4/27)  [4/27]
(cont. from 4/27)  [4/27]


connections, regardless of which numbers. Also the number <br>
connections, regardless of which numbers. Also the number  
of such connections can be a measure of the victory. <br>
of such connections can be a measure of the victory.
<u>GAME</u> idea. Fill in letters taken from some reading material   <br>
<br><u>GAME</u> idea. Fill in letters taken from some reading material
at random in a layout like that shown. <br>
at random in a layout like that shown.


[Diagram of a group of seven sets of spaces that look to be partial words. Letters from different words are connected via arrows. The words are from 2 to 5 letters long.]
[Diagram of a group of seven sets of spaces that look to be partial words. Letters from different words are connected via arrows. The words are from 2 to 5 letters long.]


Then connect spaces so as to form words. Lines cannot <br>
Then connect spaces so as to form words. Lines cannot
be crossed. Win if every letter is used. (See "Word Game Idea" by <u>C.S.</u> 8/22/64.)  <br>
be crossed. Win if  
<u>GAME</u> idea. On a quadrille layout similar to that shown use a   <br>
every letter is used.  
random method of marking a certain number of arrows. <br>
(See "Word Game Idea" by  
<u>C.S.</u> 8/22/64.)  <br>
<u>GAME</u> idea. On a quadrille layout similar  
to that  
shown use a random method of  
marking a certain number of  
arrows.


[Diagram of a 6 x 6 grid. There is a dot in the upper left corner and another near the center. There is a red line with arrows on it meandering orthogonally throughout the grid. To the right of the grid the numbers 1 thru 6 are printed vertically. There are hash marks next to them. (5 wuth 1, 2 with 2, 2 with 3, 2 with 4, 2 with 5, and 1 with 6).]
[Diagram of a 6 x 6 grid. There is a dot in the upper left corner and another near the center. There is a red line with arrows on it meandering orthogonally throughout the grid. To the right of the grid the numbers 1 thru 6 are printed vertically. There are hash marks next to them. (5 with 1, 2 with 2, 2 with 3, 2 with 4, 2 with 5, and 1 with 6).]


Then starting at one corner form a path so that <br>
Then starting at one  
each arrowed line is traversed in the proper direction. Each segment   <br>
corner form a path so that
of the (red) line between turns is recorded. Have some time limit   <br>
each arrowed line is traversed  
as to how many of each length can be used..  <br>
in the proper direction. Each  
(In the sample too many 1-longs have been used.)
segment of the (red) line between  
turns is recorded.  
Have some limit as to how  
many of each length can be used.
(In the sample too many 1-longs  
have been used.)


<u>GAME</u> idea. Player can move tho one, or possibly 2,   <br>
<u>GAME</u> idea. Player can move tho one, or possibly 2,
layouts similar to <u>PAPER BOXING</u>. Spaces landed in allow <br>
layouts similar to <u>PAPER BOXING</u>. Spaces landed in allow
buying and selling of stocks with object to make the most <br>
buying and selling of stocks with object to make the most
money. (To be developed.) Possibly most of the spaces can be <br>
money. (To be developed.) Possibly most of the spaces can be
filled in in the printing with only some spaces to be filled <br>
filled in in the printing with only some spaces to be filled
in at random to cause variety.
in at random to cause variety.
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(cont. from 4/16)  [5/2]
(cont. from 4/16)  [5/2]
----


by <u>V.R. Parton</u> called <u>SQUARRUMS</u> ( a geometrical game). (I'll <br>
by <u>V.R. Parton</u> called <u>SQUARRUMS</u> (a geometrical game). (I'll
have to buy this and subscribe. <u>Don Miller</u> now rates this as <br>
have to buy this and subscribe. <u>Don Miller</u> now rates this as
his favorite gaming magazine.)
his favorite gaming magazine.)


[Arrows pointing up and down] [Started 5/2]
[Arrows pointing up and down] [Started 5/2]


In ''<u>THE GAMESLETTER</u>'' C.G Lewin has ad for antiquarian books on <br>
In ''<u>THE GAMESLETTER</u>'' C.G Lewin has ad for antiquarian books on
<u>CHESS</u> and other games.
<u>CHESS</u> and other games.