Compare revisions: 1972_Sackson_122_April 11.jpg
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his number: <br> | his number: <br> | ||
{<u>George Simor</u> (<u>DER SPIEGEL</u>) <br> | {<u>George Simor</u> (<u>DER SPIEGEL</u>) <br> | ||
{ | {[personal phone omitted for privacy] <br> | ||
Called <u>Richard Shuster</u> (see 3/26). Arranged to pick up a copy <br> | Called <u>Richard Shuster</u> (see 3/26). Arranged to pick up a copy <br> | ||
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done <u>SLEUTH</u>. Then he described his game and it sounded just like <u>CLUE</u>. | done <u>SLEUTH</u>. Then he described his game and it sounded just like <u>CLUE</u>. | ||
---- | ---- | ||
(Cont. from 4/12) [4/12] <br> | |||
etc. There is a deck of price cards. There is a board <br> | |||
with spaces corresponding to the various types of junk <br> | |||
and also a "junkyard" space. Players are dealt a certain <br> | |||
number of cards at the start and given money. They move <br> | |||
around the board by dice throw. When land on a junk space <br> | |||
they draw a price card. If willing to pay that price they <br> | |||
take the corresponding card. If not (I think) other players <br> | |||
have the opportunity. When in the "junkyard" players can <br> | |||
lay down pairs of various types of junk. These can be <br> | |||
built on as the game goes along, and when 4 or 6 play there <br> | |||
are partners who build on the same pairs. four of a kind <br> | |||
(cont. on 4/9) [verified correct] |