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his number:  <br>
his number:  <br>
{<u>George Simor</u>  (<u>DER SPIEGEL</u>)  <br>
{<u>George Simor</u>  (<u>DER SPIEGEL</u>)  <br>
{532-2508 <br>
{[personal phone omitted for privacy] <br>


Called <u>Richard Shuster</u> (see 3/26). Arranged to pick up a copy  <br>
Called <u>Richard Shuster</u> (see 3/26). Arranged to pick up a copy  <br>
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done <u>SLEUTH</u>. Then he described his game and it sounded just like <u>CLUE</u>.
done <u>SLEUTH</u>. Then he described his game and it sounded just like <u>CLUE</u>.
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(Cont. from 4/12) [4/12] <br>
etc. There is a deck of price cards. There is a board  <br>
with spaces corresponding to the various types of junk  <br>
and also a "junkyard" space. Players are dealt a certain  <br>
number of cards at the start and given money. They move  <br>
around the board by dice throw. When land on a junk space  <br>
they draw a price card. If willing to pay that price they  <br>
take the corresponding card. If not (I think) other players  <br>
have the opportunity. When in the "junkyard" players can  <br>
lay down pairs of various types of junk. These can be  <br>
built on as the game goes along, and when 4 or 6 play there  <br>
are partners who build on the same pairs. four of a kind  <br>
(cont. on 4/9) [verified correct]