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4/9 <br> | |||
'''10 MONDAY - APRIL 1972''' <br> | '''10 MONDAY - APRIL 1972''' <br> | ||
101ST DAY - 265 DAYS TO COME | 101ST DAY - 265 DAYS TO COME | ||
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suggested my dropping it at G. & R. and he thought that a <br> | suggested my dropping it at G. & R. and he thought that a <br> | ||
good idea. Told him I'd do it Wednesday. <br> | good idea. Told him I'd do it Wednesday. <br> | ||
He asked me to | He asked me to display the game with the old board and I <br> | ||
said I would. He'll send me an old board and also the <br> | said I would. He'll send me an old board and also the <br> | ||
new set when it is ready. There are some simplifications <br> | new set when it is ready. There are some simplifications <br> | ||
in the rules and the price will be dropped. <br> | in the rules and the price will be dropped. <br> | ||
He said that Nan Bimblick, of G. & R., said that I am a <br> | |||
game inventer [inventor]. When his company gets more established <br> | |||
he'd like to look at some of my things. | |||
Rcd. a long distance call from <u>Tom Patchett</u> who got my number <br> | |||
from <u>Frank Armbruster</u>. Tom is the inventor of <br> | |||
<u>THE OFFICIAL DEALER MCDOPE DEALING GAME</u>. (Frank Armbruster <br> | |||
has sent me a copy) and is interested in an agent. I <br> | |||
suggested <u>Tom Atwater</u> and gave Patchett his address. <br> | |||
The game is put out in California but Patchett is interested <br> | |||
in finding a nationwide company. <br> | |||
Patchett is working on a game <u>WIPE OUT</u> and a <u>GAME</u> <br> | |||
based on Howard Hughes, which Frank will agent for him <br> | |||
(??). I mentioned <u>ECCENTRIC</u> and Patchett said that it <br> | |||
might be by <u>Gini Scott</u>. She was working on a Howard Hughes game. <br> | |||
Patchett, incidentally, recently joined <br> | |||
<u>THE AMERICAN GAMES ASSOCIATION</u>. <br> | |||
I took his address: <br> | |||
{<u>Tom Patchett</u> <br> | |||
{[street address] <br> | |||
{Berkeley, Cal. 94709 <br> | |||
If I don't receive the game Frank sent, I'll write <br> | |||
and Tom will send me another. <br> | |||
Incidentally, <u>WIPE OUT</u> is based on nuclear war. <br> | |||
I told him that his name and game sounded familiar. <br> | |||
Later found that I had a clipping on <u>DEALER MCPOPE DEALING GAME</u>. <br> | |||
(See 2/3.) | |||
Started writing up <u>4000 A.D.</u> for ''<u>S & T</u>''. Saw I couldn't <br> | |||
finish it today and have it typed. Called <u>Mark Katz</u> and <br> | |||
changed date from tomorrow to Wednesday. <br> | |||
While writing up <u>4000 A.D.</u>. I thought of a p & p version of <br> | |||
getting 4 in a row on a 4 x 4 x 4 field. The levels can <br> | |||
be represented by circles of different sizes place[d] in <br> | |||
a row - see illustration. | |||
(cont. on 4/9) |