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<u>Wald Amberstone</u> called. He has a friend who would like a  <br>
<u>Wald Amberstone</u> called. He has a friend who would like a  <br>
copy of <u>ACQUIRE</u> but can't afford the price.
copy of <u>ACQUIRE</u> but can't afford the price. Wald wondered if  <br>
I could get copies wholesale. Told him that I couldn't  <br>
but that I would check whether I had an old set I could  <br>
let him have, as soon as I get a free moment.  <br>
I asked him whether it would be O.K. to send <u>Arthur</u>'s address  <br>
to someone who was interested in <u>POWER</u>. Sure.
 
<u>Al & Adela Richter</u> here for a short visit (baby sitter  <br>
called that Laura was sick).  <br>
We played a little of a new <u>GAME</u> Al was fooling around with.
 
[Diagram of a 7 x 7 square grid board. Two spaces in the center column are marked with three stars [***] (rows second from top and second from bottom). The space in the center row of the far left column is marked with two stars [**].]
 
Each player has a given number of  <br>
checkers (18, I think). They are  <br>
started one at a time in the players  <br>
nearest row and then immediately  <br>
moved forward (which just eliminates the outside  <br>
rows and Al will change this).  <br>
Plain piecesmove one space in any orthogonal  <br>
direction. Captures are by replacement.  <br>
When a piece lands on the **  <br>
space it gets a 2nd pc. placed on it and  <br>
adds a one space diagonal move. When  <br>
a piece (or is it only a 2-high) lands  <br>
on an opposite *** it is made 3 high. It can then move two spaces in  <br>
any direction (or is it only orthogonal). Didn't work very well.