Transcription

29 WEDNESDAY - MARCH 1972
WEDNESDAY IN HOLY WEEK - 89TH DAY - 277 DAYS TO COME


Bob Hallowell called. He is staying at the Delmonico Hotel and he wants me to bring the rules to him there tomorrow.

Rewrote the rules for FENCES and I think they are somewhat better.
Made the changes to the WILDCAT rules.
BB typed all the rules and I completed the illustrations.

Rcd. [received] a package from Ideal with : - PERCEPTION, LOGUS SR., TRAP, REBOUND.
Rcd. a package from Dynamic Design with : - BODY TALK, TAROT, I-CHING, LIE, CHEAT & STEAL!, THE CITIES GAME, SOCIETY TODAY, WINE CELLAR, WOMAN & MAN, WHO CAN BEAT NIXON?, DRUG ATTACK, THE FAMILY GAME, EMPEROR OF CHINA, BLACKS & WHITES.


(cont. from 3/30) [3/30]


To Earl's. Told him about the visit to N.Y.U.

[Diagram of a 5 x 5 grid of diamonds representing a tableau of cards. # chips are depicted among them. One labelled 'A' and two laballed 'B'. See text.]

We played his game ZODIAC ZOO, which is a redo of his THE AMERICAN WAY. (Incidentally he received a very brusque letter in answer to his to Nixon on this.) There are 25 cards which are placed at random in the pattern as shown. There are 60 spots for placing chips, 20 on the outside (A) and 40 on the inside (B). Each player has 30 chips, 6 each of 5 different colors, worth 5, 4, 3, 2, or 1.
The cards are divided into twelve different pairs of animals for the Chinese astrological sequence. These are valued from 1 to 12. (that is there are 2 no. 1s, 2 no. 2s, etc.). The 25th card is the "panda" which has no value on it. Instead it is valued the total of the four chips played on it.
The players in turn place one of their chips in a spot. He can place any value of any chip and in any position, except that a player cannot play on the same animal (even if the other of a pair) two turns in a row. A chip placed on one of the outside spots (A) is worth one point more than its regular value.
When all the spots around a card are filled the player with the higher value of chips wins the card and places a marker on it. In case of a tie a neutral marker is placed. After all cards are surrounded, each player scores the point value for each card captured. Also a 5 point bonus for capturing the two cards of any pair.
The game played quite well, except that it was quite difficult
to see. I made the following suggestions : - Play with 16 cards in a 4 x 4 arrangement - each player having 20 chips, 5 each of 4 values. There are 8 pairs and no panda. (Later thought of having 7 pairs and 2 pandas, 1 "good" and 1 "bad" which scores the same way, but against
(cont. 3/27)

[No notes yet.]