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to meet the contingencies of the situation. (Rough idea.)  <br>
to meet the contingencies of the situation. (Rough idea.)  <br>
We were talking about war games and the old Corey  <br>
We were talking about war games and the old Corey  <br>
game
game <u>STRATEGY</u> came up. Jules still has a copy of it. (Yesterday  <br>
my druggist mentioned it. He would love to get a  <br>
copy. He has a friend who he thinks has one. If not I  <br>
will give him a diagram of the board.)  <br>
<u>Jules</u> asked when I was going to submit games to them. I said  <br>
that I have tried, but haven't come up with any action games  <br>
like they do. He said that strategy (or rather tactical)  <br>
games are fine as long as they are dimensional. That's  <br>
what <u>TRAP</u> is.  <br>
In talking about <u>THE BOSS</u> Jules said that only the premise  <br>
had been presented. They had worked harder in developing this  <br>
than any other game.
 
Met <u>Rudy Lopez</u> at a factory where he was working on  <br>
some machinery. Gave him the difficult <u>LIVE WIRE</u> copy.  <br>
He is thinking of printing up several hundred and trying to  <br>
(cont. on 3/17)