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48TH DAY - 318 DAYS TO COME | 48TH DAY - 318 DAYS TO COME | ||
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Rcd. a letter from | Rcd. [received] a letter from <u>Mike Abrams</u> about <u>BLOCK 'N SCORE</u>. (No answer | ||
rq'd [required] until I get a copy from <u>Dr. Shirts</u>.) <br> | |||
Rcd. a card from <u>Phil Cohen</u>. Mentioned <u>BLUE & GRAY</u>, <u>KNIGHT CHARGE</u>, | |||
<u>KNIGHT CHASE</u>, <u>CYLINDRICAL REVERSI</u>, <u>BOUNDARY</u>, <u>FOUR-SCORE</u>, <u>LOA</u>, | |||
<u>AGOG</u>, and a column he is writing for <u>NOST-ALGIA</u>. | |||
To offices of ''<u>LIFESTYLE</u>'' Magazine. Gave the material (see 2/11 | |||
& 2/15) to <u>Nancy Weber</u>. Also took a reprint copy of <u>AGOG</u> with | |||
me and showed it to Nancy. She said she'd be thrilled to have | |||
one so I left it with her. She'll show my material to others in | |||
the staff, who aren't convinced about a Game Column, and get | |||
back to me. | |||
To <u>Bob Gellman</u> at his office and went over the slides he rcd. | |||
from Martine, and elsewhere. Then went to Willoughbys on 32nd St. to | |||
get some more. Still didn't have all we needed. He wanted me | |||
to go to Macy's but I told him I didn't have the time. <br> | |||
While at his office I called the Skunk Works and spoke to <u>Jim D.</u> | |||
My press card won't be ready so they'll give me a letter. <br> | |||
Asked if they had any plans for a "Mafia" <u>GAME</u> (see 12/29/71). | |||
There is a "Gangster" <u>GAME</u> in the talking stage, and | |||
there is always the possibility of one about the "Mafia." <br> | |||
Bob asked to speak to Jim. Then, after saying hello, he said | |||
to me "You don't have any war games, do you?" I told him | |||
I did and he stalled Jim. He mentioned wanting to do a | |||
war <u>GAME</u> but we got sidetracked and didn't get back | |||
to it. <br> | |||
Bob said he would call me tomorrow to check on the slides we | |||
still needed, from the records I have been keeping. | |||
To <u>Earl Perel</u>'s and <u>Claude</u> came after. Earl and I played a complete | |||
"set" of <u>Claude</u>'s <u>UPSTAGE</u>. The board was divided | |||
into two areas as shown and "spots" of six colors | |||
are marked (colors may not be exactly as shown) | |||
in th positions shown. | |||
[Diagram of an 8 x 8 grid board. Divided diagonally, there are six dots on each side. One each of red, yellow, blue, orange, pink, and gray per side.] | |||
Choose for first. First places one of his four | |||
markers on any "spot" on his side he wishes. Players | |||
in turn place a marker on their side, not in | |||
line with any marker previously placed. Last to | |||
play wins and gets an "award" for each "spot" | |||
he is on. After first game loser of a game chooses | |||
whether he wants to go first or second. Play until one player | |||
wins an "award" for each color "spot." <br> | |||
We started to play Earl's <u>ASTROCASTICS</u> but it didn't play | |||
well at all. There are 14 cards with all combinations of 4 | |||
planet signs. Each player gets 4 and must maneuver 4 | |||
planet markers into a position matching his card, the four | |||
cards being placed in a set order by each player, 2 dice | |||
are thrown and a sun marker is moved around the signs of the | |||
Zodiac. The sign landed on is looked up on a chart and this <br> | |||
(cont. on 2/14) |