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29 SATURDAY - JANUARY 1972
29TH DAY - 337 DAYS TO COME


Rcd. [received] a letter from Jim Scully. He enclosed rules and diagram for a MANCALA variation he calls FORESIGHT. It has an interesting rule for capture; one color twice the other.

Played COLD WAR with BB and the Horns. Dave and Barbara didn't want to stop when we reached a shorter end that BB suggested. Instead played until at least one section in each row and column was completed. The only problem was that doubling the 5 point intersection section practically assured the game. Later thought of the following. Make the selected row worth 2, the selected column worth 3, and the intersection 5. Completing any section gives a bonus of 2 spaces.


(cont. from 2/12) [2/24]


called fro wasn't in and later called Frank back collect.
Keith's wife died - soon after his father.
Frank showed me something on his CONTIGO. His original game (which he promised to send as soon as he gets home - tho I said rules would be fine) used an 8 x 8 grid. Around the grid are a series of pockets, one next to the ends of each row & column and also one at each corner (36 total). In each pocket 2 seeds are placed. On the playing grid each player has pcs. [pieces] In a turn a player "sows" seeds from one pocket on the edge. Instead of "sowing" one pocket at a time the player can place seeds in any pocket or pockets in the range that would be reached by single "sowing", including leaving some in the original pocket. Then the player moves a piece in an orthogonal direction. The length of the move is the number of seeds in the pocket approached. There are different objectives, such as elimination and alignment, forming different games. For 3M's Bookshelf packaging Frank has cut the central grid to 6 x 6, which he says is probably better.
Frank is also thinking of a variation in which there are pockets in the pieces. The number of seeds in a player's piece determines its move.
Frank showed me his STACTICS. (Not sure if I have everything correct but it is pretty much as follows: There are 30 cubes, 6 each of those shown.

[Diagram of five different 'nets' of cubes. One has 6 shapes within. Three have 4 shapes within. One has zero shapes within. The shapes are squares, diamonds, and circles.]

Each group has a different color. There is a die with the 5 colors on 5 sides and "choice" on the 6th. Each player takes one of the symbols (2 or 3 players). They throw the die and take a cube of the corresponding color. This is placed into a 3 x 3 arrangement. After 9 are placed each player scores for rows on the top : - 3 of his symbol - 3 points. 2 of his symbol with a blank - 2 points. 1 of his symbol with 2 blanks - 1 point. Continue with a 2nd level and score. Then a third level. After the top of
(cont. on 1/25)