added unabbreviated word, Rcd. [received]
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29TH DAY - 337 DAYS TO COME
29TH DAY - 337 DAYS TO COME
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Rcd. [received] a letter from Jim Scully. He enclosed rules and diagram   <br>
Rcd. [received] a letter from Jim Scully. He enclosed rules and diagram
for <u>MANCALA</u> variation he calls <u>FORESIGHT</u>. It has an interesting <br>
for a <u>MANCALA</u> variation he calls <u>FORESIGHT</u>. It has an interesting
rule for capture; one color twice the other.
rule for capture; one color twice the other.


Played <u>COLD WAR</u> with BB and the <u>Horn</u>s. Dave and Barbara didn't <br>
Played <u>COLD WAR</u> with BB and the <u>Horn</u>s. Dave and Barbara didn't
want to stop when we reached a shorter end that BB suggested. <br>
want to stop when we reached a shorter end that BB suggested.
Instead played until at least one section in each row and column was <br>
Instead played until at least one section in each row and column was
completed. The only problem was that doubling the 5 point <br>
completed. The only problem was that doubling the 5 point
intersection section practically assured the game. Later thought   <br>
intersection section practically assured the game. Later thought
of the following. Make the selected row worth 2, the <br>
of the following. Make the selected row worth 2, the
selected column worth 3, and the intersection 5. Completing any <br>
selected column worth 3, and the intersection 5. Completing any
section gives a bonus of 2 spaces.
section gives a bonus of 2 spaces.
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(cont. from 2/12) [2/24]
(cont. from 2/12) [2/24]
 
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<s>called fro</s> wasn't in and later called Frank back collect.  <br>
<s>called fro</s> wasn't in and later called Frank back collect.  <br>
<u>Keith</u>'s wife died - soon after his father.  <br>
<u>Keith</u>'s wife died - soon after his father.  <br>
<u>Frank</u> showed me something on his <u>CONTIGO</u>. His original game <br>
<u>Frank</u> showed me something on his <u>CONTIGO</u>. His original game
(which he promised to send as soon as he gets home - tho I <br>
(which he promised to send as soon as he gets home - tho I
said rules would be fine) used an 8 x 8 grid. Around the grid <br>
said rules would be fine) used an 8 x 8 grid. Around the grid
are a series of pockets, one next to the ends of each row <br>
are a series of pockets, one next to the ends of each row
& column and also one at each corner (36 total). In each pocket <br>
& column and also one at each corner (36 total). In each pocket
2 seeds are placed. On the playing grid each player has <br>
2 seeds are placed. On the playing grid each player has
pcs. In a turn a player "sows" seeds from one pocket on   <br>
pcs. [pieces] In a turn a player "sows" seeds from one pocket on
the edge. Instead of "sowing" one pocket at a time the player <br>
the edge. Instead of "sowing" one pocket at a time the player
can place seeds in any pocket or pockets in the range that <br>
can place seeds in any pocket or pockets in the range that
would be reached by single "sowing", including leaving some in <br>
would be reached by single "sowing", including leaving some in
the original pocket. Then the player moves a piece in an <br>
the original pocket. Then the player moves a piece in an
orthogonal direction. The length of the move is the number <br>
orthogonal direction. The length of the move is the number
of seeds in the pocket approached. There are different <br>
of seeds in the pocket approached. There are different
objectives, such as elimination and alignment, forming <br>
objectives, such as elimination and alignment, forming
different games. For 3M's Bookshelf packaging Frank has cut the <br>
different games. For 3M's Bookshelf packaging Frank has cut the
central grid to 6 x 6, which he says is probably better.  <br>
central grid to 6 x 6, which he says is probably better.  <br>
Frank is also thinking of a variation in which there <br>
Frank is also thinking of a variation in which there
are pockets in the pieces. The number of seeds in a   <br>
are pockets in the pieces. The number of seeds in a
player's piece determines its move.  <br>
player's piece determines its move.  <br>
Frank showed me his <u>STACTICS</u>. (Not sure if I have everything <br>
Frank showed me his <u>STACTICS</u>. (Not sure if I have everything
correct but it is pretty much as follows: There are 30 cubes, <br>
correct but it is pretty much as follows: There are 30 cubes,
6 each of those shown. <br>
6 each of those  
shown.


[Diagram of five different 'nets' of cubes. One has 6 shapes within. Three have 4 shapes within. One has zero shapes within. The shapes are squares, diamonds, and circles.]
[Diagram of five different 'nets' of cubes. One has 6 shapes within. Three have 4 shapes within. One has zero shapes within. The shapes are squares, diamonds, and circles.]


Each group has a different color. <br>
Each group  
There is a die with the 5 colors on 5 sides and "choice" <br>
has a different color.
on the 6th. Each player takes one of the symbols (2 or <br>
There is a die with the 5 colors on 5 sides and "choice"
3 players). They throw the die and take a cube of the   <br>
on the 6th. Each player takes one of the symbols (2 or
corresponding color. This is placed into a 3 x 3 arrangement. After <br>
3 players). They throw the die and take a cube of the
9 are placed each player scores for rows on the top : - 3 of his <br>
corresponding color. This is placed into a 3 x 3 arrangement. After
symbol - 3 points. 2 of his symbol with a blank - 2 points. <br>
9 are placed each player scores for rows on the top : - 3 of his
1 of his symbol with 2 blanks - 1 point. Continue with a 2nd <br>
symbol - 3 points. 2 of his symbol with a blank - 2 points.
1 of his symbol with 2 blanks - 1 point. Continue with a 2nd
level and score. Then a third level. After the top of  <br>
level and score. Then a third level. After the top of  <br>
(cont. on 1/25)
(cont. on 1/25)