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can place seeds in any pocket or pockets in the range that  <br>
can place seeds in any pocket or pockets in the range that  <br>
would be reached by single "sowing", including leaving some in  <br>
would be reached by single "sowing", including leaving some in  <br>
the original pocket. Then the player moves a piece in an  <br>
orthogonal direction. The length of the move is the number  <br>
of seeds in the pocket approached. There are different  <br>
objectives, such as elimination and alignment, forming  <br>
different games. For 3M's Bookshelf packaging Frank has cut the  <br>
central grid to 6 x 6, which he says is probably better.  <br>
Frank is also thinking of a variation in which there  <br>
are pockets in the pieces. The number of seeds in a  <br>
player's piece determines its move.  <br>
Frank showed me his <u>STACTICS</u>. (Not sure if I have everything  <br>
correct but it is pretty much as follows: There are 30 cubes,  <br>
6 each of those shown.  <br>
[Diagram of five different 'nets' of cubes. One has 6 shapes within. Three have 4 shapes within. One has zero shapes within.]
Each group has a different color.  <br>
There is a die with the 5 colors on 5 sides and "choice"  <br>
on the 6th. Each player takes one of the symbols (2 or  <br>
3 players). They throw the die and take a cube of the  <br>
corresponding color. This is placed into a 3 x 3 arrangement. After  <br>
9 are placed each player scores for rows on the top : - 3 of his  <br>
symbol - 3 points. 2 of his symbol with a blank - 2 points.  <br>
1 of his symbol with 2 blanks - 1 point. Continue with a 2nd  <br>
level and score. Then a third level. After the top of  <br>
(cont. on 1/25)