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and asked to have him call me tomorrow.
and asked to have him call me tomorrow.


Wrote to <u>Lou Zocchi</u> - <u>ACQUIRE</u> and agent; <u>Don Miller</u> with <br>
Wrote to <u>Lou Zocchi</u> - <u>ACQUIRE</u> and agent; <u>Don Miller</u> with
$2 for dues and <s>suggest</s> mention that I could get some Bookshelf <br>
$2 for dues and <s>suggest</s> mention that I could get some Bookshelf
games for him; <u>Phil Cohen</u> that I hadn't rcd. [received] the book he <br>
games for him; <u>Phil Cohen</u> that I hadn't rcd. [received] the book he said he was  
said he was sending ''<u>CHALLENGE AND DELIGHT OF CHESSICAL AND DECIMAL</u>''.
sending ''<u>CHALLENGE AND DELIGHT OF CHESSICAL AND DECIMAL</u>''.


Call from <u>Claude</u>. Wanted to get together this Thurs. at <u>Earl</u>'s. <br>
Call from <u>Claude</u>. Wanted to get together this Thurs. [Thursday] at <u>Earl</u>'s.
Told him I couldn't make it. Maybe next week.  <br>
Told him I couldn't make it. Maybe next week.  <br>
He is working on the "Knowledge" game for 3M, but his ideas so <br>
He is working on the "Knowledge" game for 3M, but his ideas so
far seem like an ordinary quiz game.  <br>
far seem like an ordinary quiz game.  <br>
He talked some more about his new ideas for <u>UPSTAGE</u> (didn't <br>
He talked some more about his new ideas for <u>UPSTAGE</u> (didn't
record them when he mentioned them last time). He has <br>
record them when he mentioned them last time). He has
4 special "Award Squares" on each side. Players must win <br>
4 special "Award Squares" on each side. Players must win
a game with a piece in each of the 4 awards, usually <br>
a game with a piece in each of the 4 awards, usually
one per game, but 2 in a game are possible. <br>
one per game, but 2 in a game are possible.
A player's first pc. must be placed in an award square. <br>
A player's first pc. [piece] must be placed in an award square.
None of the award squares are in line with each other.
None of the award squares are in line with each other.


In my talk with <u>Claude</u> spoke a little about <u>FOREIGN INTRIGUE</u>.   <br>
In my talk with <u>Claude</u> spoke a little about <u>FOREIGN INTRIGUE</u>.
Mentioned that the 4-hand might not be as good as the others. <br>
Mentioned that the 4-hand might not be as good as the others.
Later thought of a variation for 4, or for 5, in which each <br>
Later thought of a variation for 4, or for 5, in which each
player takes two identities. For simplicity he wears only <br>
player takes two identities. For simplicity he wears only
one letter card - A would also take B, B would also take C, etc. <br>
one letter card - A would also take B, B would also take C, etc.
The lower numbered identity would belong to the first letter.  <br>
The lower numbered identity would belong to the first letter.  <br>
The player giving the assignment, or issuing the challenge, would <br>
The player giving the assignment, or issuing the challenge, would
choose the identity to which it was directed.  <br>
choose the identity to which it was directed.  <br>
A player can have one identity discovered but can continue with <br>
A player can have one identity discovered but can continue with
the other. At the end the player with the most identity cards, <br>
the other. At the end the player with the most identity cards,
including his own, wins. In case of a tie the player remaining   <br>
including his own, wins. In case of a tie the player remaining
at the end of the game wins if he is among the tyers. <br>
at the end of the game wins if he is among the tyers.
In case of another tie, it is not broken. (This is good   <br>
In case of another tie, it is not broken. (This is good to use  
to use for any number of players.) Another possibility. If two players <br>
for any number of players.) Another possibility. If two players
tie and one has the other's identity card, he is the winner.
tie and one has the other's identity card, he is the winner.