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Mentioned that the 4-hand might not be as good as the others.  <br>
Mentioned that the 4-hand might not be as good as the others.  <br>
Later thought of a variation for 4, or for 5, in which each  <br>
Later thought of a variation for 4, or for 5, in which each  <br>
player takes
player takes two identities. For simplicity he wears only  <br>
one letter card - A would also take B, B would also take C, etc.  <br>
The lower numbered identity would belong to the first letter.  <br>
The player giving the assignment, or issuing the challenge, would  <br>
choose the identity to which it was directed.  <br>
A player can have one identity discovered but can continue with  <br>
the other. At the end the player with the most identity cards,  <br>
including his own, wins. In case of a tie the player remaining  <br>
at the end of the game wins if he is among the tyers.  <br>
In case of another tie, it is not broken. (This is good  <br>
to use for any number of players.) Another possibility. If two players  <br>
tie and one has the other's identity card, he is the winner.