Compare revisions: 1972_Sackson_024_January 04.jpg
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Mentioned that the 4-hand might not be as good as the others. <br> | Mentioned that the 4-hand might not be as good as the others. <br> | ||
Later thought of a variation for 4, or for 5, in which each <br> | Later thought of a variation for 4, or for 5, in which each <br> | ||
player takes | player takes two identities. For simplicity he wears only <br> | ||
one letter card - A would also take B, B would also take C, etc. <br> | |||
The lower numbered identity would belong to the first letter. <br> | |||
The player giving the assignment, or issuing the challenge, would <br> | |||
choose the identity to which it was directed. <br> | |||
A player can have one identity discovered but can continue with <br> | |||
the other. At the end the player with the most identity cards, <br> | |||
including his own, wins. In case of a tie the player remaining <br> | |||
at the end of the game wins if he is among the tyers. <br> | |||
In case of another tie, it is not broken. (This is good <br> | |||
to use for any number of players.) Another possibility. If two players <br> | |||
tie and one has the other's identity card, he is the winner. |