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4TH DAY - 362 DAYS TO COME | 4TH DAY - 362 DAYS TO COME | ||
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Called Pierce Promotions. <u>Jack</u> busy and spoke to Jan. She wanted | Called Pierce Promotions. <u>Jack</u> busy and spoke to Jan. She wanted | ||
me to send in the ''<u>BOOK WORLD</u>'' article or to bring it in | me to send in the ''<u>BOOK WORLD</u>'' article or to bring it in | ||
tomorrow. I wanted to check with Jack about seeing his clippings | tomorrow. I wanted to check with Jack about seeing his clippings | ||
and asked to have him call me tomorrow. | and asked to have him call me tomorrow. | ||
Wrote to<u>Lou Zocchi</u> - <u>ACQUIRE</u> and agent; <u>Don Miller</u> with | Wrote to <u>Lou Zocchi</u> - <u>ACQUIRE</u> and agent; <u>Don Miller</u> with | ||
$2 for dues and <s>suggest</s> mention that I could get some Bookshelf | $2 for dues and <s>suggest</s> mention that I could get some Bookshelf | ||
games for him; <u>Phil Cohen</u> that I hadn't rcd. the book he | games for him; <u>Phil Cohen</u> that I hadn't rcd. [received] the book he said he was | ||
said he was sending ''<u>CHALLENGE AND DELIGHT OF CHESSICAL AND DECIMAL</u>''. | sending ''<u>CHALLENGE AND DELIGHT OF CHESSICAL AND DECIMAL</u>''. | ||
Call from <u>Claude</u>. Wanted to get together this Thurs. at <u>Earl</u>'s. | Call from <u>Claude</u>. Wanted to get together this Thurs. [Thursday] at <u>Earl</u>'s. | ||
Told him I couldn't make it. Maybe next week. <br> | Told him I couldn't make it. Maybe next week. <br> | ||
He is working on the "Knowledge" game for 3M, but his ideas so | He is working on the "Knowledge" game for 3M, but his ideas so | ||
far seem like an ordinary quiz game. <br> | far seem like an ordinary quiz game. <br> | ||
He talked some more about his new ideas for <u>UPSTAGE</u> (didn't | He talked some more about his new ideas for <u>UPSTAGE</u> (didn't | ||
record them when he mentioned them last time). He has | record them when he mentioned them last time). He has | ||
4 special "Award Squares" on each side. Players must win | 4 special "Award Squares" on each side. Players must win | ||
a game with a piece in each of the 4 awards, usually | a game with a piece in each of the 4 awards, usually | ||
one per game, but 2 in a game are possible. | one per game, but 2 in a game are possible. | ||
A player's first pc. must be placed in an award square. | A player's first pc. [piece] must be placed in an award square. | ||
None of the award squares are in line with each other. | None of the award squares are in line with each other. | ||
In my talk with <u>Claude</u> spoke a little | In my talk with <u>Claude</u> spoke a little about <u>FOREIGN INTRIGUE</u>. | ||
Mentioned that the 4-hand might not be as good as the others. | |||
Later thought of a variation for 4, or for 5, in which each | |||
player takes two identities. For simplicity he wears only | |||
one letter card - A would also take B, B would also take C, etc. | |||
The lower numbered identity would belong to the first letter. <br> | |||
The player giving the assignment, or issuing the challenge, would | |||
choose the identity to which it was directed. <br> | |||
A player can have one identity discovered but can continue with | |||
the other. At the end the player with the most identity cards, | |||
including his own, wins. In case of a tie the player remaining | |||
at the end of the game wins if he is among the tyers. | |||
In case of another tie, it is not broken. (This is good to use | |||
for any number of players.) Another possibility. If two players | |||
tie and one has the other's identity card, he is the winner. |