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9/4
9/25
9/26
WEDNESDAY 22 DECEMBER
First Day of Winter 1971 356th day - 9 days to come


Letter and X'Mas card to Jerry. Asked about the PUZZLE he took on 11/4.

To Abercrombie & Fitch. Described ACQUIRE to a potential customer and he bought it.
Saw FRENETICS (Everyone Products). It consists of a hemisphere with a flat playing area mounted close to the top, on one of the area there are passageways in a simple maze pattern. On the other side there are "16" grooves concentrically spaced. A number of metal balls are enclosed and there is a hole in the center of the disc for getting them from one side to the other. 14 different manipulative puzzles are included on the two sides of the disc & also in the hemispheric portion. There are definite resemblances between these and Phil Orbanes' ORBIT, and FRENETICS was first.

Before going downtown called Pierce Promotions about going there. Only Audrey there and she suggested that next week would be better to look at the clippings. A new batch is on the way. Told her about BOOK WORLD and promised to bring her a clipping.

To BOOK WORLD. Eve not there. Got 21 copies from Marvin Gelfand. Thomas A. Tincher, the advertising manager, spoke to me for quite a while. He was interested in games. Also he was interested in trying for advertising from game companies in connection with more of my columns. Even a possibility of a weekly column which would also be syndicated in other papers.

To Childcraft and replaced a piece in the JEK set which I discovered was missing yesterday.

To Earl Perel's. BB called him with a message to call Bob Gellman. Did. In order to cut the cost of putting out GO SEE he wants to reduce the number of cards to 60. Also told me that he is doing GO SEE rather than the other travel game they had because he wants me as a member of the team, even tho it will be a lot more expensive to produce. I said that I didn't want him to do it unless he thought it was a better game. He said it was, the other being adequate.
Showed ISOLATION to Earl. The first game was over too quickly. He suggested playing until one player was two isolations ahead of the other player. We played that way and the game ran until one player (me) was reduced to immobility, but it was more interesting.
Claude came and, after supper, we played MANIPULATION again. He had two special spaces on the track. If on a player's turn
(cont. on 9/4)