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Earl and I played several games of his <u>EMPEROR CHECKERS</u>. Each player has 24 pieces started as shown. Pcs. move diagonally forward and jump as in <u>CHECKERS</u>. Jumping is compulsary. A pc. reaching the end of the board is crowned and becomes a "king." It moves and jumps diagonally either forward or backwards. A "king" crossing the board again becomes an "emperor" and adds the sideways move & jump.  
Earl and I played several games of his <u>EMPEROR CHECKERS</u>. Each player has 24 pieces started as shown. Pcs. move diagonally forward and jump as in <u>CHECKERS</u>. Jumping is compulsary. A pc. reaching the end of the board is crowned and becomes a "king." It moves and jumps diagonally either forward or backwards. A "king" crossing the board again becomes an "emperor" and adds the sideways move & jump.  
A "king" or "emperor" is not permitted to move along any edge of the board. If at the edge and moved, it must move away from the edge. (It was a lot more fun than <u>CHECKERS</u>.) I asked Earl about a good book to recommend to someone who wrote to me about a book on <u>GO</u>. He recommended ''<u>HOW TO PLAY GO</u>''.  
A "king" or "emperor" is not permitted to move along any edge of the board. If at the edge and moved, it must move away from the edge. (It was a lot more fun than <u>CHECKERS</u>.) I asked Earl about a good book to recommend to someone who wrote to me about a book on <u>GO</u>. He recommended ''<u>HOW TO PLAY GO</u>''.  
[Diagram of a hexagon shaped board with c.61 hex spaces. 24 spaces have red dots. 24 spaces have black dots.]
(cont. on 11/19)
(cont. on 11/19)