Compare revisions: 1971_Sackson_348_November 24.jpg
Created page with "11/19 Wednesday 24 November 1971 328th day - 37 days to come ---- Looked at <u>Pierre Berloquin's</u> latest letter and what it said about the possibility of some <u>S&T..."
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11/19 | 11/19 <br> | ||
Wednesday 24 November 1971 | '''Wednesday 24 November 1971''' <br> | ||
328th day - 37 days to come | 328th day - 37 days to come | ||
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Looked at <u>Pierre Berloquin | Looked at <u>Pierre Berloquin</u>'s latest letter and what it said about the possibility of some <u>S&T</u> games being done in France. Called Jim D. to tell him. Supposed to call me back but didn't. | ||
<u>Jack Davis</u> called. <u>Edward Edelson</u>, Science Editor of the Daily News is interested in doing an article on adult games for <u>REDBOOK</u> Magazine. He's supposed to call me in an hour, but if he doesn't I should call him. He didn't and I did. He is interested in the statistics on who plays games like <u>SENSITIVITY</u>, <u>SMOG</u>, etc. and where they live. Told him that that was not my specialty. The only info I have is that readers of <u>S&T</u> outside of big cities have difficulty finding these games. He thanked me and said if the article goes thru he'll probably call me again. | <u>Jack Davis</u> called. <u>Edward Edelson</u>, Science Editor of the Daily News is interested in doing an article on adult games for ''<u>REDBOOK</u>'' Magazine. He's supposed to call me in an hour, but if he doesn't I should call him. He didn't and I did. He is interested in the statistics on who plays games like <u>SENSITIVITY</u>, <u>SMOG</u>, etc. and where they live. Told him that that was not my specialty. The only info I have is that readers of ''<u>S&T</u>'' outside of big cities have difficulty finding these games. He thanked me and said if the article goes thru he'll probably call me again. | ||
Called Jack and told him the details. | Called Jack and told him the details. | ||
To <u>Earl Perel | To <u>Earl Perel</u>'s. <u>Claude</u> there. Played Claude's <u>MANIPULATION</u>. Used a revised schedule which is filed with the other info in the Board Games #2 folder. | ||
Played first time that you bought before moving and then could sell. This was cut & dried and a bore. I suggested that not allowing buying and selling of the same stock in a turn. Claude then changed it that you sold before moving and then bought. We played and it was a lot better. I suggested that instead of allowing a player to buy an unlimited amount of stock that he be limited to 1 more than he already owns. Claude will think about it. I also didn't like the terminating factor being the bank running out of money. | Played first time that you bought before moving and then could sell. This was cut & dried and a bore. I suggested that not allowing buying and selling of the same stock in a turn. Claude then changed it that you sold before moving and then bought. We played and it was a lot better. I suggested that instead of allowing a player to buy an unlimited amount of stock that he be limited to 1 more than he already owns. Claude will think about it. I also didn't like the terminating factor being the bank running out of money. | ||
Earl had made up a new board with tracks for stocks to move down as well as up and some other complications. Claude, and I think that with justice, didn't pay much attention to them. | Earl had made up a new board with tracks for stocks to move down as well as up and some other complications. Claude, and I think that with justice, didn't pay much attention to them. | ||
Earl and I played several games of his <u>EMPEROR CHECKERS</u>. Each player has 24 pieces started as shown. Pcs. move diagonally forward and jump as in <u>CHECKERS</u>. Jumping is compulsary. A pc. reaching the end of the board is crowned and becomes a "king." It moves and jumps diagonally either forward or backwards. A "king" crossing the board again becomes an "emperor" and adds the sideways move & jump. | Earl and I played several games of his <u>EMPEROR CHECKERS</u>. Each player has 24 pieces started as shown. Pcs. move diagonally forward and jump as in <u>CHECKERS</u>. Jumping is compulsary. A pc. reaching the end of the board is crowned and becomes a "king." It moves and jumps diagonally either forward or backwards. A "king" crossing the board again becomes an "emperor" and adds the sideways move & jump. | ||
A "king" or "emperor" is not permitted to move along any edge of the board. If at the edge and moved, it must move away from the edge. (It was a lot more fun than <u>CHECKERS</u>.) I asked Earl about a good book to recommend to someone who wrote to me about a book on <u>GO</u>. He recommended <u>HOW TO PLAY GO</u>. | A "king" or "emperor" is not permitted to move along any edge of the board. If at the edge and moved, it must move away from the edge. (It was a lot more fun than <u>CHECKERS</u>.) I asked Earl about a good book to recommend to someone who wrote to me about a book on <u>GO</u>. He recommended ''<u>HOW TO PLAY GO</u>''. | ||
(cont. on 11/19) | (cont. on 11/19) |