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have a choice of directions, but "detour" signs can be set to force <br> | have a choice of directions, but "detour" signs can be set to force <br> | ||
an opponent to move in a set direction. <br> | an opponent to move in a set direction. <br> | ||
The number of points lost for not hitting a "checkpoint" <br> | |||
exactly are determined by counting the nearest number of <br> | |||
spaces from the car to the checkpoint after the player's <br> | |||
move on that turn. At the last checkpoint, if a player gets <br> | |||
there too soon he continues moving in order to determine <br> | |||
his lost points. <br> | |||
Remembered that each player draws a card for each <br> | |||
checkpoint telling him when he has to reach it, so each <br> | |||
has a different setup. <br> | |||
<u>COUNTERPOISE</u> an elaboration of <u>HEX</u> played on a board <br> | |||
as shown. | |||
[Diagram of essentially a <u>HEX</u> board - Two opposite edges are red and the other two opposite edges are green. Within the red/green rows alternating spaces are marked with a black dot. The top and bottom corners are marked with a star.] | |||
Each player has 19 pieces; one <br> | |||
master piece formed by putting two <br> | |||
checkers on top of each other; <br> | |||
eight single pieces with <br> | |||
black dots; 10 plain pcs. They are <br> | |||
set up as shown. Pieces move or <br> | |||
jump as in the game of <u>CHINESE CHECKERS</u>. <br> | |||
When the double piece jumps over a plain piece <br> | |||
of the opponent it is removed and placed at <br> | |||
one of the two starred spaces at the far ends <br> | |||
or, if occupied in the nearest empty space. The capturer has the <br> | |||
choice of ends. No other jumps cause captures. <br> | |||
Object is to form a continuous chain between the two sides <br> | |||
of your color. Starred spaces can be used by either player as an end. | |||
(cont. on 11/15) |