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10/8 <br>
'''SUNDAY 10 OCTOBER 1971'''  <br>
Eighteenth Sunday after Trinity    <br> 
283rd day - 82 days to come  <br>
----
With BB [Bernice Sackson] visited <u>Michael Dummett</u>.
He didn't have any of the reproductions that I had asked
for last time he visited me.  He said he would start pre-
paring them and sending them to me, starting with
the article on <u>MINCHIATE.</u>


In his library saw a book <u>JEUX D'INTÉRIEUR</u> - présentés par  <br>
[Diagram showing 11 white and 10 shaded rectangles laid out in rows]
C. Chicandard, S. Cantineau, and G. Prichard  <br>
(Gautier-Lauguareau-Paris-1968).  It had a  <br>
game <u>LES DEUX MAISONS</u>  which is new to me.  <br>
A 52 card deck is used and and any 18  <br>
cards from a 2nd deck.  These 18 cards  <br>
are placed face down as shown in the  <br>
diagram by hatched lines.  <br>
The full deck is divided into red and  <br>
black cards, which are given to the 2 players.  <br>
11 are counted off from each pack and the  <br>
22 cards are shuffled together.  Then they are  <br>
dealt out, face up, as shown in the illus-  <br>
tration by unlined rectangles.  Each player  <br>
tries to bring the card of his color that  <br>
are placed on the other side of the face-  <br>
down area back to his side first.  <br>
In a turn a player picks one of his cards and moves  <br>
it to adjacent (diagonally) cards and can continue, card by  <br>
card, until he reaches the beginning of the face down cards.  <br>
He leaves the card face up on the face down card.  An em-  <br>
pty space in the fan field is then replaced with another  <br>
faceup card from his pack.  <br>
When a card reaches his home field it comes to rest  <br>
on one of his color already there.  <br>
In moving from card to card a player may not step  <br>
on cards of the opponent's color two times in a row.  <br>
(What happens if a card is isolated in the initial deal so that  <br>
it must cross two enemy cards?)  <br>
The first player to move all his cards into his home field wins.  <br>
(Not sure of all of the details.)
Gave Michael a copy of the ''<u>S&T</u>'' promotional game,  <br>
<u>NAPOLEON AT WATERLOO</u>, (He gave it to his children.)
Michael showed me <u>DIMENSION WARFARE CHESS</u> (from Soochow China).
It seemed to be an elaborate wargame, an extension of  <br>
<u>CHESS</u> with pcs. [pieces] - land, sea, and air - of modern warfare.  <br>
Michael was willing to give it to me, but thinks he might be  <br>
able to get a friend to translate the Chinese rules. So he kept  <br>
it.
He had a game <u>KARGO</u> (<u>CARD-GOLF</u>) (Copyright 1931 by  <br>
Gaymes Ltd.). It seemed a rather interesting game of its  <br>
type.  Michael borrowed it from someone, but will get me a  <br>
copy of the rules and a description of the cards before  <br>
returning it.
He also had the book <u>THE GAME KHANHOO</u> by <u>William Henry</u>  <br>
(cont. on 10/8)