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THURSDAY 23 SEPTEMBER
9/10  <br>
First Day of Autumn   1971  266th day - 99 days to come
9/7  <br>
9/5  <br>
'''THURSDAY 23 SEPTEMBER 1971'''  <br>
First Day of Autumn   266th day - 99 days to come
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Rcd. a check for $7.20 and a letter from <u>Jed Gaines </u>thanking
Rcd. a check for $7.20 and a letter from <u>Jed Gaines </u> thanking <br>
me for sending him the copy of <u>INTERPLAY</u>.
me for sending him the copy of <u>INTERPLAY</u>. <br>
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On left bank bought a book <u>LE CODE DES JEUX</u>.  (Later found taht
On left bank bought a book <u>LE CODE DES JEUX</u>.  (Later found that  <br>
I bought a copy last year in New York.)
I bought a copy last year in New York.) <br>


Borrowed <u>Pierre</u>'s copy of the game <u>TILT</u> yesterday and
Borrowed <u>Pierre</u>'s copy of the game <u>TILT</u> yesterday and <br>
saw that it was a game of skill, rather than a manipu-
saw that it was a game of skill, rather than a manipu- <br>
lative [manipulative] game as Pierre told me Tuesday.  Looked for it at
lative game as Pierre told me Tuesday.  Looked for it at <br>
Samaritaine and Au Louvre but couldn't find the copy I saw
Samaritaine and Au Louvre but couldn't find the copy I saw <br>
Tuesday.  Copied the rules and diagrams with some  
Tuesday.  Copied the rules and diagrams with some   <br>
help from BB.
help from BB.


In evening rode to <u>Pierre</u>'s on subway, without BB.
In evening rode to <u>Pierre</u>'s on subway, without BB. <br>
Pierre gave me copies of the rules for 4 games and
Pierre gave me copies of the rules for 4 games and <br>
writeups from <u>LA REVUE DU JOUET</u> of 15 games.  (see 9/22.)
writeups from ''<u>LA REVUE DU JOUET</u>'' of 15 games.  (see 9/22.) <br>
Pierre showed me three of his games and we played a little of
Pierre showed me three of his games and we played a little of <br>
the last one.  The ideas were interesting but not completely worked
the last one.  The ideas were interesting but not completely worked <br>
out.  He showed them to Miro and they were interested,
out.  He showed them to Miro and they were interested, <br>
I believe, in the last one.  But they, too, won't do anything until
I believe, in the last one.  But they, too, won't do anything until <br>
all the bugs are out.  I tried to be of some help, but there was
all the bugs are out.  I tried to be of some help, but there was <br>
too much to do, and too little time.
too much to do, and too little time.


<u>REVOLUTION </u>- For 2 to 4 players.  4 political parties are repre-
<u>REVOLUTION </u>- For 2 to 4 players.  4 political parties are repre- <br>
sented.  Black - anarchist <s>fascist</s> [crossed out], Red - communist, Blue - royalist, Green - center.
sented.  Black - anarchist, <s>fascist</s> Red - communist, Blue - royalist, Green - center. <br>
The board is a quadrille representing a city with a wall around
The board is a quadrille representing a city with a wall around <br>
it and four entrances.  In the city is a 4-space
it and four entrances.  In the city is a 4-space <br>
TV Studio, an 8-space Parliament, and a 12-space Factory.
TV Studio, an 8-space Parliament, and a 12-space Factory. <br>
Each player has (I believe) 12 of his pcs.  They enter the
Each player has (I believe) 12 of his pcs.  They enter the <br>
city and move around orthogonally.  <s>The fascist move with
city and move around orthogonally.  <s>The fascists move with <br>
3 together ..., the communists ... </s> The royalists move  
3 together ..., the communists ... </s> The royalists move   <br>
together ... [three dots drawn in a row], the communists ... [three dots drawn two above the third], the centerist ..[two dots drawn in a row], and the
together ... [three dots drawn in a row], the communists ... [three dots drawn two above the third], the centerist ..[two dots drawn in a row], and the <br>
anarchists move separately . [one dot drawn alone].  When two of a different opinion
anarchists move separately . [one dot drawn alone].  When two of a different opinion
touch another pc. orthogonally, his mind is changed and  
touch another pc. orthogonally, his mind is changed and   <br>
he is replaced with the convincing color.  There are cards
he is replaced with the convincing color.  There are cards <br>
which give players an advantage in a specified column
which give players an advantage in a specified column <br>
or row, which allows an enemy pc. to be convinced with only
or row, which allows an enemy pc. to be convinced with only <br>
one pc.  Object is to get a majority of pcs. in the
one pc.  Object is to get a majority of pcs. in the <br>
TV, Parliament, and Factory at the same time.  (Very rough idea.)
TV, Parliament, and Factory at the same time.  (Very rough idea.)


<u>ANTHILL</u> - Workers, fighter, queen; Sugar. 4 units of movement
<u>ANTHILL</u> - Workers, fighter, queen; Sugar. 4 units of movement <br>
per turn.  Without Sugar 1 unit is a rook's move until stopped
per turn.  Without Sugar 1 unit is a rook's move until stopped <br>
by a change of elevation.  With Sugar, 1 space is one unit.
by a change of elevation.  With Sugar, 1 space is one unit. <br>
(Very rough idea.)
(Very rough idea.)


<u>SOCIETY</u> - Board divided into hex spaces.  Each player
<u>SOCIETY</u> - Board divided into hex spaces.  Each player <br>
has male and female pcs. and in each turn a new pc.
has male and female pcs. and in each turn a new pc. <br>
(sex determined randomly) is placed next to each pair.
(sex determined randomly) is placed next to each pair. <br>
"Green spots" and "pollution" makers also provided.  Object
"Green spots" and "pollution" makers also provided.  Object <br>
is to get three spots completely surrounded by your pop-
is to get three spots completely surrounded by your pop- <br>
ulation.  (This game was barely worked out by Pierre.)
ulation.  (This game was barely worked out by Pierre.) <br>


Played my <u>PROFIT</u> and Pierre liked it.  We ended up with an  
Played my <u>PROFIT</u> and Pierre liked it.  We ended up with an  
(cont. on 9/10)
(cont. on 9/10)