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THURSDAY 23 SEPTEMBER First Day of Autumn 1971 266th day - 99 days to come
Rcd. a check for $7.20 and a letter from Jed Gaines thanking me for sending him the copy of INTERPLAY.
On left bank bought a book LE CODE DES JEUX. (Later found taht I bought a copy last year in New York.)
Borrowed Pierre's copy of the game TILT yesterday and saw that it was a game of skill, rather than a manipu- lative [manipulative] game as Pierre told me Tuesday. Looked for it at Samaritaine and Au Louvre but couldn't find the copy I saw Tuesday. Copied the rules and diagrams with some help from BB.
In evening rode to Pierre's on subway, without BB. Pierre gave me copies of the rules for 4 games and writeups from LA REVUE DU JOUET of 15 games. (see 9/22.) Peirre showed me three of his games and we played a little of the last one. The ideas were interesting but not completely worked out. He showed them to Miro and they were interested, I believe, in the last one. But they, too, won't do anything until all the bugs are out. I tried to be of some help, but there was too much to do, and too little time.
REVOLUTION - For 2 to 4 players. 4 political parties are repre-
sented. Black - anarchist fascist [crossed out], Red - communist, Blue - royalist, Green - center.
The board is a quadrille representing a city with a wall around
it an dfour entrances. In the city is a 4-space
TV Studio, an 8-space Parliament, and a 12-space Factory.
Each player has (I believe) 12 of his pcs. They enter the
city and move around orthogonally. The fascist move with
3 together ..., the communists ... The royalists move
together ... [three dots drawn in a row], the communists ... [three dots drawn two above the third], the centerist ..[two dots drawn in a row], and the
anarchists move separately . [one dot drawn alone]. When two of a different opinion
touch another pc. orthogonally, his mind is changed and
he is replaced with the convincing color. There are cards
which give players an advantage in a specified column
or row, which allows an enemy pc. to be convinced with only
one pc. Object is to get a majority of pcs. in the
TV, Parliament, and Factory at the same time. (Very rough idea.)
ANTHILL - Workers, fighter, queen; Sugar. 4 units of movement per turn. Without Sugar 1 unit is a rook's move until stopped by a change of elevation. With Sugar, 1 space is one unit. (Very rough idea.)
SOCIETY - Board divided into hex spaces. Each player has male and female pcs. and in each turn a new pc. (sex determined randomly) is placed next to each pair. "Green spots" and "pollution" makers also provided. Object is to get three spots completely surrounded by your pop- ulation. (This game was barely worked out by Pierre.)
Played my PROFIT and Pierre liked it. We ended up with an (cont. on 9/10)