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Amberstone's <u>BYWORD</u>. It is a game of making chemical compounds  <br>
Amberstone's <u>BYWORD</u>. It is a game of making chemical compounds  <br>
using "element" cards which are laid out on the table.  <br>
using "element" cards which are laid out on the table.  <br>
He says
He says there are also 2 decks. Didn't get all the details  <br>
but I don't think there is any problem. Next time, I  <br>
said, he should simply tell his idea at the time when  <br>
something like this comes up.
 
Yesterday I gave <u>Anthony Papa</u> a copy of <u>PSYCHE-PATHS</u> for  <br>
his birthday. He came in today for me to teach him the  <br>
game. Thought him the beginner's version and played one  <br>
game with him.
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(cont. from 12/22)  [12/22]
 
one of these is occupied the player must, after selling stocks  <br>
if he wishes, auction the right to call the marker to be moved.  <br>
Each player has exactly two bids, ending with the player who's  <br>
turn it is. I suggested making the voluntary sale of the right:  <br>
to choose the marker an optional rule to be used after players  <br>
are familiar with the game.  <br>
The fluctuations