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Amberstone's <u>BYWORD</u>. It is a game of making chemical compounds <br> | Amberstone's <u>BYWORD</u>. It is a game of making chemical compounds <br> | ||
using "element" cards which are laid out on the table. <br> | using "element" cards which are laid out on the table. <br> | ||
He says | He says there are also 2 decks. Didn't get all the details <br> | ||
but I don't think there is any problem. Next time, I <br> | |||
said, he should simply tell his idea at the time when <br> | |||
something like this comes up. | |||
Yesterday I gave <u>Anthony Papa</u> a copy of <u>PSYCHE-PATHS</u> for <br> | |||
his birthday. He came in today for me to teach him the <br> | |||
game. Thought him the beginner's version and played one <br> | |||
game with him. | |||
---- | |||
(cont. from 12/22) [12/22] | |||
one of these is occupied the player must, after selling stocks <br> | |||
if he wishes, auction the right to call the marker to be moved. <br> | |||
Each player has exactly two bids, ending with the player who's <br> | |||
turn it is. I suggested making the voluntary sale of the right: <br> | |||
to choose the marker an optional rule to be used after players <br> | |||
are familiar with the game. <br> | |||
The fluctuations |