Transcription

9/2
9/1
8/29
FRIDAY 3 SEPTEMBER
1971
246th day - 119 days to come


Herb Siegel called. Through someone in his office he was approached by
{Bernard Lane and Seymour Robbins who run
{Exhibition Management Inc.
{40 West Ridgewood Ave.
{Ridgewood, New Jersey 07450
{201-445-2455 (B's home 201-652-1062)
They are setting up a "Fun & Games" exhibit for Zerox [Xerox] in their headquarters in Rochester. Herb will supply the old games for which he'll get $500 and expenses. (He got $200 from Hallmark which just about paid for his expenses.) Herb suggested me for the modern end of the exhibit. He told them I would call and I told Herb I'd do it beginning of next week.
I checked with Herb whether he had sent me the rest of the material I wanted. No, he has been very busy, but he'll get to it.
He was interested in the game I sent him the catalog clipping on - THE TRAVELLER'S TOUR THROUGH THE UNITED STATES. He contacted Howard S. Mott but [illegible strikeout] the game had already been sold. He is no on their mailing list.

Brought my column to Red at S&T. Got a copy of S&T #28. Didn't get the rules for the game - LOST BATTLES. For issue #26 my column was down at the bottom in the feedback.
Red and another fellow were playing U-BOAT. They were using two cardboard cutouts which didn't look familiar to me. (Later checked my set and they weren't in there.)

Met Claude and we went together to Earl Perel's. Arthur and Wald joined us there later. Played the following: -
- Claude's UPSTAGE. Wald caught on very well.
- The Amberstone's BYWORD. There are 2 decks of 36 cards.
One contains 21 consonant cards (Y included) colored yellow, 5 vowel cards colored red, and 10 digit cards (including 0) colored white. The second deck contains the same cards, all colored green.
The first deck is dealt to placed on the table face up and each player is dealt one green card which he places face up before him.
Players in turn draw take cards from the table and place them in line with their original card, working in either direction. A player must take as many consonant cards as he intends to use (provided, of course, someone else doesn't take a desired one.) Once a player starts taking vowels or digits he can no longer take consonants. Vowel and numbers can, however, be placed between two cards already in the line. A player in his turn may, instead of drawing a taking a card from the table, rearrange the cards in front of him. He can do this as often as he wishes
(cont. on 9/2)