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8/18
THURSDAY 19 AUGUST
1971
231st day - 134 days to come


Spoke to Felicia. She spent a few hours with Bob Martin, a retailer in Detroit who has a close tie with 3M. They ship him games for interstate copyright requirements. He has discontinued [illegible strikeout] handling MONAD. Although he thinks it is a good game he thinks the rules are terrible. He got too many complaints from customers about them. EXECUTIVE DECISION and SLEUTH seem to be doing well.
She saw Jerry Green of The Puzzle Factory. He said that THE DICTIONARY GAME was doing just great, even though they only had a prototype at the Stationery Show (Bob Martin said it was a dog.) Felicia asked if it was O.K. with me for her to show X-CHANGE-WORD to Jerry and I said "Of course".

At Klein's in Jamaica, Queens saw TURNING POINT (Mattel).
The board is as shown.
[diagram of 11 alternating rows of 5 and 6 small circles. The four in the center are shaded.]
There are 60 plastic discs which have one color on one side and a second color on the other. There are 8 stick-on labels marked "Double" and two marked "Stop." These are pasted on 6 of the discs so that they are equally divided between the colors. Each player at the start takes 1 disc with "Stop" on his opponent's color, 2 discs with "Double" on both sides on his color, and 27 plain discs. Players in turn place a disc with their color up, starting with the 4 center spots, colored red.
When a player traps the opponent's pieces between two of his, either orthogonally or diagonally, he turns them over, as in REVERSI. He scores one point for each piece in each line in which there was turning over, as long as they are his color.
When a "Double" is played it does not count (I believe) but when it is turned it doubles the value of that line. Two doubles in a line give 4X; 3 give 6X and 4 give 8X.
A "Stop" is originally played face down. As soon as it is turned the opponent must [illegible strikeout] stop. (After the position is known what is is to stop the opponent from turning that last?) A player places a disc of his color even if not able to do any turning or scoring.
Play until all discs have been placed. Add the number of discs each player has showing to his core. Most points wins. (Pretty complete, but a few points may be off.)

Claude called. Asked me to bring a pad of graph paper tomorrow. Also said he'd like to play his SUSPENSE and UPSTAGE.

Played LOTTERY with BB and Dale. Good, but ran too long. Stopped and added the cost determined by the number of
(Cont. on 8/18)