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Sunday 1 August 1971
'''Sunday 1 August 1971'''  <br>
Eighth Sunday after Trinity  
Eighth Sunday after Trinity   <br>
213th day - 152 days to come
213th day - 152 days to come
----
Thinking of making <u>SPELLBINDER</u> a faster moving game. Came  <br>
up with the following <u>FRANTIC SPELLBINDER</u>. The rules for  <br>
forming a word and scoring remain the same, but the display  <br>
and pools are eliminated. Players turn letters from their  <br>
deck and place them face up so that all players can see them.  <br>
Players can put out as many or as few as they wish. When  <br>
a player sees a proper word he calls "Stop." If he can form the  <br>
word he scores it and the game continues. If he can't form the  <br>
word he is penalized a certain amount (to be determined)  <br>
and cannot make a word until another player makes one.  <br>
When 3 play, any player may turn cards from the neutral deck,  <br>
except that he must not cause more neutral cards to be faced  <br>
than he has of his own color.  <br>
When 2 play, the player must face his cards so that one  <br>
color does not exceed the other by more than 1. After forming  <br>
a word, or the opponent doing one, so that one color is ahead  <br>
by more than 1 the player must turn the other color until caught up.  <br>


----
Wrote to <u>Paul Axel</u> thanking him for sending me his games
Thinking of making <u>SPELLBINDER</u> a faster moving game. Came up with the following FRANTIC SPELLBINDER. The rules for forming a word and scoring remain the same, but the display and pools are eliminated. Players turn letters from their deck and place them face up so that all players can see them. Players can put out as many or as few as they wish. When a player sees a proper word he calls "Stop." If he can form the word he scores it and the game continues. If he can't for the word he is penalized a certain amount (to be determined) and cannot make a word until another player makes one. When 3 play, any player may turn cards from the neutral deck, except that he must not cause more neutral cards to be faced than he has of his own color.
<u>MINIATURE BAROQUE</u> et al. (His memo placed with the other game rules.) <br>
When 2 play, the player must face his cards so that one color does not exceed the other by more than 1. After forming a word, or the opponent doing one, so that one color is ahead by more then 1 the player must turn the other color until caught up.
Finished a letter to <u>S.K. Howard</u> started 4/30. Told him about  
Wrote to <u>Paul Axel</u> thanking him for sending me his games <u>MINIATURE BAROQUE</u> et al. (His memo placed with the other game rules.) Finished a letter to <u>S.K. Howard</u> started 4/30. Told him about <u>SOCIETY TODAY</u> in respect to <u>THE SOCIETY GAME</u>.
<u>SOCIETY TODAY</u> in respect to <u>THE SOCIETY GAME</u>. <br>
Wrote to the two who wrote to <u>S&T</u> at the end of last year: <u>Cpt. Steven M. Beckett</u> - thanks for plugging my column and <u>ACQUIRE</u>.
Wrote to the two who wrote to ''<u>S&T</u>'' at the end of last year:  
<u>Cpt. Steven M. Beckett</u> - thanks for plugging my column and <u>ACQUIRE</u>.
<u>L/Cpl. William C. Williams</u> - thanks for his ideas for a "games magazine."
<u>L/Cpl. William C. Williams</u> - thanks for his ideas for a "games magazine."


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(Cont. from 7/31) [7/29]
(Cont. from 7/31) [7/29]


When a player has no money at the beginning of his turn he can move without wagering, but still chooses a parity to determine whether he can move again. If he lands on a town and cannot pay he is out of the game as if he "died."  
When a player has no money at the beginning of his turn he can move without wagering, but still chooses a parity to determine whether he can move again. If he lands on a town and cannot pay he is out of the game as if he "died." <br>
A player who is out collects when his town is landed on. When an unused town is landed on the bank collects the money. More than 4 can play be adding additional town and field squares for each additional player. (I suggested strips containing the four squares which are formed into the required shape on the board.)
A player who is out collects when his town is landed on. When an unused town is landed on the bank collects the money. More than 4 can play be adding additional town and field squares for each additional player. (I suggested strips containing the four squares which are formed into the required shape on the board.)
They play for money usually - 1(cent) per $1000 difference between high players and each of the others. When not played for money play until one player has won twice.  
They play for money usually - 1[cent] per $1000 difference between high players and each of the others. When not played for money play until one player has won twice. <br>
Wald suggested his giving me <u>CHESS</u> lessons in return for <u>BRIDGE</u>.  
Wald suggested his giving me <u>CHESS</u> lessons in return for <u>BRIDGE</u>.  
He has been seeing <u>Henry Pelham-Burn</u> and his wife. They are ardent <u>ACQUIRE</u> fans. I told him to give my apologies for not calling them.
He has been seeing <u>Henry Pelham-Burn</u> and his wife. They are ardent <u>ACQUIRE</u> fans. I told him to give my apologies for not   <br>
calling them.


(Cont. on 6/16)
(Cont. on 6/16)