Fixed typos
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Working on more puzzles for <u>RECONSTRUCTION</u>. BB solved some  <br>
Working on more puzzles for <u>RECONSTRUCTION</u>. BB solved some  <br>
of them, usually coming up wuth a different arrangement  <br>
of them, usually coming up with a different arrangement  <br>
then I originally set up.  <br>
then I originally set up.  <br>
Think I will add an additional set of 7 pcs. to the  <br>
Think I will add an additional set of 7 pcs. to the  <br>
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wherever he wishes, trying to outguess the guesser.  <br>
wherever he wishes, trying to outguess the guesser.  <br>
Arthur didn't care for the idea.  <br>
Arthur didn't care for the idea.  <br>
He showed me the modelof a game he called <u>COUNTERBALANCE</u>.
He showed me the model of a game he called <u>COUNTERBALANCE</u>.


[Diagram of two 7 x 7 grid boards connected as one game board. Each has 2 stars in the center squares. The left grid has a column of blue dots in the left-most column. The right gris has a column of red dots in the right-most column.]
[Diagram of two 7 x 7 grid boards connected as one game board. Each has 2 stars in the center squares. The left grid has a column of blue dots in the left-most column. The right grid has a column of red dots in the right-most column.]


There is a board, as shown, which  <br>
There is a board, as shown, which  <br>
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A pawn moves diagonally as many  <br>
A pawn moves diagonally as many  <br>
spaces as the player wishes. Bishops  <br>
spaces as the player wishes. Bishops  <br>
move 1 space in any direction. A  <br>
player cannot move his bishops in two  <br>
successive moves, having to move a  <br>
pawn at least every other turn. In moving across the central gap  <br>
a piece moves to the space directly in line.  <br>
Only one piece can be in a space. There is no capture. Pawns  <br>
can move over another pc. either enemy or friendly. A player  <br>
wins by moving a pawn across to the end row on the opponent's  <br>
side. He loses if he causes the board to fall.  <br>
Arthur has an agent (possibly <u>Ned Strongen</u>) who makes models  <br>
for him. He prepared a plastic model, calling the game  <br>
<u>TEETER-TOPPLE</u>, which does not have the weight of the masonite  <br>
board that Arthur used, and doesn't really work properly.  <br>
The same agent is also trying to sell <u>THREE</u> and a new  <br>
strategy board <u>GAME</u> which involves guessing. (Tried  <br>
to get more info from Arthur but he said it was [too] complex  <br>
to explain without a model, which he didn't have there.)  <br>
At present two items look encouraging both in U.S. and  <br>
for foreign publication.  <br>
I mentioned the name <u>CLIFF HANGER</u> for Arthur's balancing game  <br>
and, since he didn't care for it at all, thought it  <br>
would be a good name to use myself.  <br>
Told Arthur about <u>Bob Edward</u>'s question on <u>POWUR</u>. We  <br>
determined that the [squares with dots] were put in the set by mistake. <br>
Arthur gave me a copy of the rules.
When I was at Reiss' showroom with <u>Phil</u> I saw his new  <br>
(cont. on 6/30)